17 lines
359 B
C#
17 lines
359 B
C#
using System;
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using System.Security;
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using UnityEngine;
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namespace Simulator.Data
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{
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[Serializable]
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public class SourceDataClass:ComponentDataBase
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{
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public string name;
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public string label;
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public string modelType;
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public string prefab;
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public int max_spawn_limit;
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public string output_store;
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}
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} |