Files
XRLib/Assets/Scripts/Simulator/Components/DataClass/SourceDataClass.cs
2025-10-16 10:24:29 +09:00

17 lines
359 B
C#

using System;
using System.Security;
using UnityEngine;
namespace Simulator.Data
{
[Serializable]
public class SourceDataClass:ComponentDataBase
{
public string name;
public string label;
public string modelType;
public string prefab;
public int max_spawn_limit;
public string output_store;
}
}