40 lines
1012 B
C#
40 lines
1012 B
C#
namespace Shapes2D {
|
|
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
public class DragCamera : MonoBehaviour {
|
|
Vector3 anchor;
|
|
Vector3 origin;
|
|
bool dragging;
|
|
bool zoomed;
|
|
float lastClick;
|
|
|
|
void LateUpdate () {
|
|
if (Input.GetMouseButtonDown(0)) {
|
|
float time = Time.time;
|
|
if (time - lastClick < 0.3f) {
|
|
zoomed = !zoomed;
|
|
if (zoomed)
|
|
Camera.main.orthographicSize = 1;
|
|
else
|
|
Camera.main.orthographicSize = 7.35f;
|
|
}
|
|
lastClick = time;
|
|
dragging = true;
|
|
anchor = Input.mousePosition;
|
|
origin = Camera.main.transform.position;
|
|
}
|
|
if (Input.GetMouseButtonUp(0)) {
|
|
dragging = false;
|
|
}
|
|
if (dragging) {
|
|
Vector3 delta = Camera.main.ScreenToWorldPoint(Input.mousePosition - anchor
|
|
- new Vector3(-Screen.width / 2, -Screen.height / 2, Camera.main.transform.position.z))
|
|
- new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, 0);
|
|
Camera.main.transform.position = origin - delta;
|
|
}
|
|
}
|
|
}
|
|
|
|
} |