50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using UnityEngine;
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using UVC.UI.List;
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namespace UVC.UI.Window
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{
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public class LibraryWindow : MonoBehaviour
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{
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[SerializeField]
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private PrefabGrid prefabGrid = default!;
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/// <summary>
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/// 내부 <see cref="PrefabGrid"/>에 대한 접근자.
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/// 이벤트 구독 등 외부에서 그리드에 직접 접근할 때 사용합니다.
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/// </summary>
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public PrefabGrid PrefabGrid => prefabGrid;
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protected void Awake()
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{
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if (prefabGrid == null)
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{
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prefabGrid = GetComponentInChildren<PrefabGrid>();
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}
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if (prefabGrid == null)
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{
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Debug.LogError("PrefabGrid component is not assigned or found in Children.");
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return;
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}
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}
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public void SetData(List<PrefabGridItemData> list)
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{
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if (prefabGrid != null)
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{
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prefabGrid.SetupData(list);
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}
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}
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/// <summary>
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/// 닫기
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/// </summary>
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public void Close()
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{
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gameObject.SetActive(false);
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}
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}
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}
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