Files
XRLib/Assets/Scripts/Simulator/Components/ComponentBase.cs
UVCLimHun 6b78b68229 merge
merge and property
2025-12-24 17:36:01 +09:00

69 lines
1.7 KiB
C#

using Simulator.Data;
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UVC.Data.Core;
public enum ComponentType
{
Source,
Sink,
Rack,
Queue,
ASRS,
RobotArm,
Processor,
Worker
}
public class ComponentBase : MonoBehaviour,IPointerClickHandler
{
protected ComponentDataBase data;
protected ModelDataBase modelData;
public ComponentType componentType;
public Action<ComponentType,ComponentDataBase> onComponentClicked;
public void SetPosition()
{
transform.position = new Vector3(data.physical.position.x, data.physical.position.z, -data.physical.position.y);
}
public virtual void GetModelData(DataObject modelData)
{
}
public virtual void DecreaseEntity(Entity entity)
{
}
public virtual void getpath()
{
}
protected void FitCollider()
{
var renderers = GetComponentsInChildren<Renderer>();
if (renderers.Length == 0) return;
Bounds bounds = renderers[0].bounds;
foreach (var r in renderers)
bounds.Encapsulate(r.bounds);
BoxCollider collider = GetComponent<BoxCollider>();
if (!collider) collider = gameObject.AddComponent<BoxCollider>();
collider.center = transform.InverseTransformPoint(bounds.center);
collider.size = transform.InverseTransformVector(bounds.size);
collider.size = new Vector3(Mathf.Abs(collider.size.x), Mathf.Abs(collider.size.y), Mathf.Abs(collider.size.z));
collider.isTrigger = true;
}
public void OnPointerClick(PointerEventData eventData)
{
GameObject clickedObject = eventData.pointerCurrentRaycast.gameObject;
Debug.Log(clickedObject.name);
getpath();
}
}