Files
XRLib/Assets/Scripts/UVC/UIToolkit/Property/Items/UTKVector3PropertyItem.cs
2026-02-04 20:31:52 +09:00

33 lines
1.0 KiB
C#

#nullable enable
using UnityEngine;
namespace UVC.UIToolkit
{
/// <summary>
/// 3D 벡터 속성 데이터 클래스입니다.
/// UI는 UTKVector3PropertyItemView에서 담당합니다.
/// </summary>
public class UTKVector3PropertyItem : UTKPropertyItemBase<Vector3>
{
#region Properties
/// <summary>속성 타입</summary>
public override UTKPropertyType PropertyType => UTKPropertyType.Vector3;
#endregion
#region Constructor
/// <summary>
/// 3D 벡터 속성을 생성합니다.
/// </summary>
/// <param name="id">고유 ID</param>
/// <param name="name">표시 이름</param>
/// <param name="initialValue">초기 값</param>
/// <param name="isReadOnly">읽기 전용 여부</param>
public UTKVector3PropertyItem(string id, string name, Vector3 initialValue = default, bool isReadOnly = false)
: base(id, name, initialValue)
{
IsReadOnly = isReadOnly;
}
#endregion
}
}