Files
XRLib/Assets/Plugins/com.tivadar.best.websockets/Runtime/Implementations/WebSocketBaseImplementation.cs
2025-06-24 14:38:58 +09:00

263 lines
8.7 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using Best.HTTP.Shared;
using Best.HTTP.Shared.Extensions;
using Best.HTTP.Shared.PlatformSupport.Memory;
using Best.HTTP.Shared.Streams;
#if !UNITY_WEBGL || UNITY_EDITOR
using Best.WebSockets.Implementations.Frames;
#endif
namespace Best.WebSockets.Implementations
{
/// <summary>
/// States of the underlying implementation's state.
/// </summary>
public enum WebSocketStates : byte
{
Connecting = 0,
Open = 1,
Closing = 2,
Closed = 3,
Unknown
};
public delegate void OnWebSocketOpenDelegate(WebSocket webSocket);
public delegate void OnWebSocketMessageDelegate(WebSocket webSocket, string message);
public delegate void OnWebSocketBinaryNoAllocDelegate(WebSocket webSocket, BufferSegment data);
public delegate void OnWebSocketClosedDelegate(WebSocket webSocket, WebSocketStatusCodes code, string message);
#if !UNITY_WEBGL || UNITY_EDITOR
public delegate void OnWebSocketIncompleteFrameDelegate(WebSocket webSocket, WebSocketFrameReader frame);
#endif
/// <summary>
/// Abstract class for concrete websocket communication implementations.
/// </summary>
public abstract class WebSocketBaseImplementation
{
/// <summary>
/// Capacity of the RTT buffer where the latencies are kept.
/// </summary>
public static int RTTBufferCapacity = 5;
public const string Timing_Name = "Websocket";
public virtual WebSocketStates State { get; protected set; }
#if UNITY_WEBGL && !UNITY_EDITOR
public virtual bool IsOpen { get; protected set; }
public virtual int BufferedAmount { get; protected set; }
#else
public bool IsOpen => this.State == WebSocketStates.Open;
public int BufferedAmount { get => this._bufferedAmount; }
protected volatile int _bufferedAmount;
public HTTP.HTTPRequest InternalRequest
{
get
{
if (this._internalRequest == null)
CreateInternalRequest();
return this._internalRequest;
}
}
protected HTTP.HTTPRequest _internalRequest;
public virtual int Latency { get; protected set; }
public virtual DateTime LastMessageReceived { get; protected set; }
/// <summary>
/// A circular buffer to store the last N rtt times calculated by the pong messages.
/// </summary>
protected CircularBuffer<int> rtts = new CircularBuffer<int>(WebSocketBaseImplementation.RTTBufferCapacity);
/// <summary>
/// When we sent out the last ping.
/// </summary>
protected DateTime lastPing = DateTime.MinValue;
protected bool waitingForPong = false;
protected List<WebSocketFrameReader> IncompleteFrames = new List<WebSocketFrameReader>();
protected PeekableIncomingSegmentStream incomingSegmentStream = new PeekableIncomingSegmentStream();
protected ConcurrentQueue<WebSocketFrameReader> CompletedFrames = new ConcurrentQueue<WebSocketFrameReader>();
protected ConcurrentQueue<WebSocketFrame> frames = new ConcurrentQueue<WebSocketFrame>();
/// <summary>
/// True if we sent out a Close message to the server
/// </summary>
internal volatile bool _closeSent;
internal volatile bool _closeReceived;
#endif
public WebSocket Parent { get; }
public Uri Uri { get; protected set; }
public string Origin { get; }
public string Protocol { get; }
public WebSocketBaseImplementation(WebSocket parent, Uri uri, string origin, string protocol)
{
this.Parent = parent;
this.Uri = uri;
this.Origin = origin;
this.Protocol = protocol;
#if !UNITY_WEBGL || UNITY_EDITOR
this.LastMessageReceived = DateTime.MinValue;
// Set up some default values.
this.Parent.PingFrequency = TimeSpan.FromMilliseconds(10_000);
this.Parent.CloseAfterNoMessage = TimeSpan.FromSeconds(2);
#endif
}
public abstract void StartOpen();
public abstract void StartClose(WebSocketStatusCodes code, string message);
public abstract void Send(string message);
public abstract void Send(byte[] buffer);
public abstract void Send(byte[] buffer, ulong offset, ulong count);
public abstract void SendAsBinary(BufferSegment data);
public abstract void SendAsText(BufferSegment data);
#if !UNITY_WEBGL || UNITY_EDITOR
protected void ParseExtensionResponse(HTTP.HTTPResponse resp)
{
if (this.Parent.Extensions != null)
{
for (int i = 0; i < this.Parent.Extensions.Length; ++i)
{
var ext = this.Parent.Extensions[i];
try
{
if (ext != null && !ext.ParseNegotiation(resp))
this.Parent.Extensions[i] = null; // Keep extensions only that successfully negotiated
}
catch (Exception ex)
{
HTTPManager.Logger.Exception("WebSocketBaseImplementation", "ParseNegotiation", ex, this.Parent.Context);
// Do not try to use a defective extension in the future
this.Parent.Extensions[i] = null;
}
}
}
}
protected abstract void CreateInternalRequest();
/// <summary>
/// It will send the given frame to the server.
/// </summary>
public abstract void Send(WebSocketFrame frame);
protected virtual void Cleanup()
{
for (int i = 0; i < this.IncompleteFrames.Count; ++i)
{
var frame = this.IncompleteFrames[i];
BufferPool.Release(frame.Data);
}
this.IncompleteFrames.Clear();
this.Parent.DisposeExtensions();
}
protected int CalculateLatency()
{
if (this.rtts.Count == 0)
return 0;
int sumLatency = 0;
for (int i = 0; i < this.rtts.Count; ++i)
sumLatency += this.rtts[i];
return sumLatency / this.rtts.Count;
}
public static bool CanReadFullFrame(PeekableStream stream)
{
if (stream.Length < 2)
return false;
stream.BeginPeek();
int headerLength = 2;
int header = stream.PeekByte();
if (header == -1)
return false;
int maskAndLength = stream.PeekByte();
if (maskAndLength == -1)
return false;
// The second byte is the Mask Bit and the length of the payload data
var HasMask = (maskAndLength & 0x80) != 0;
if (HasMask)
throw new NotSupportedException("Server-sent frames must not be masked!");
// if 0-125, that is the payload length.
int payloadLength = (int)(maskAndLength & 127);
// If 126, the following 2 bytes interpreted as a 16-bit unsigned integer are the payload length.
if (payloadLength == 126)
{
byte[] rawLen = BufferPool.Get(2, true);
for (int i = 0; i < 2; i++)
{
int data = stream.PeekByte();
if (data < 0)
return false;
rawLen[i] = (byte)data;
}
if (BitConverter.IsLittleEndian)
Array.Reverse(rawLen, 0, 2);
payloadLength = (int)BitConverter.ToUInt16(rawLen, 0);
headerLength += 2;
BufferPool.Release(rawLen);
}
else if (payloadLength == 127)
{
// If 127, the following 8 bytes interpreted as a 64-bit unsigned integer (the
// most significant bit MUST be 0) are the payload length.
byte[] rawLen = BufferPool.Get(8, true);
for (int i = 0; i < 8; i++)
{
int data = stream.PeekByte();
if (data < 0)
return false;
rawLen[i] = (byte)data;
}
if (BitConverter.IsLittleEndian)
Array.Reverse(rawLen, 0, 8);
payloadLength = (int)BitConverter.ToUInt64(rawLen, 0);
headerLength += 8;
BufferPool.Release(rawLen);
}
return stream.Length >= (headerLength + payloadLength);
}
#endif
}
}