Files
XRLib/Assets/Scripts/Studio/Modal/Settings/SettingShortcutTabContent.cs
2025-12-16 19:35:43 +09:00

175 lines
6.4 KiB
C#

#nullable enable
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UVC.Core;
using UVC.Studio.Config;
using UVC.UI.Tab;
namespace UVC.Studio.Modal.Settings
{
public class SettingShortcutTabContent : MonoBehaviour, ITabContent
{
[SerializeField]
private LayoutGroup? labelGroup;
[SerializeField]
private LayoutGroup? valueGroup;
[SerializeField]
private TextMeshProUGUI? firstLabelTxt;
[SerializeField]
private TMP_InputField? firstValueTxt;
[Inject]
private Setting? setting;
private List<TextMeshProUGUI> labelTxts = new List<TextMeshProUGUI>();
private List<TMP_InputField> valueTxts = new List<TMP_InputField>();
private bool changedValue = false;
/// <summary>
/// 탭 콘텐츠에 데이터를 전달합니다.
/// </summary>
/// <param name="data">전달할 데이터 객체</param>
public async void SetContentData(object? data)
{
Debug.Log($"SettingShortcutTabContent SetContentData: {data}");
if (setting == null)
{
await InjectorAppContext.Instance.WaitForInitializationAsync();
setting = InjectorAppContext.Instance.Get<Setting>();
}
labelTxts.Clear();
valueTxts.Clear();
if (setting != null && labelGroup != null && valueGroup != null)
{
changedValue = false;
ShortcutsSetting shortcuts = setting.Data.shortcuts;
// menu와 tools의 모든 ShortcutItem 필드를 순회
var shortcutGroups = new object[] { shortcuts.menu, shortcuts.tools };
foreach (var group in shortcutGroups)
{
var fields = group.GetType().GetFields();
for (int i = 0; i < fields.Length; i++)
{
var field = fields[i];
if (field.FieldType == typeof(ShortcutItem))
{
var shortcut = (ShortcutItem?)field.GetValue(group);
if (shortcut == null) continue;
if (i == 0)
{
firstLabelTxt!.text = shortcut.label;
firstValueTxt!.text = shortcut.key;
labelTxts.Add(firstLabelTxt);
valueTxts.Add(firstValueTxt);
// 영문 대문자만 입력되도록 필터링
firstValueTxt.onValueChanged.AddListener((value) =>
{
firstValueTxt.text = value.ToUpper();
});
// 값 변경 리스너 추가
firstValueTxt.onEndEdit.AddListener((value) =>
{
shortcut.key = value;
changedValue = true;
});
}
else
{
// 라벨 복제
if (firstLabelTxt != null)
{
TextMeshProUGUI labelInstance = Instantiate(firstLabelTxt, labelGroup.transform);
labelInstance.text = shortcut.label;
labelTxts.Add(labelInstance);
}
// 값 복제
if (firstValueTxt != null)
{
TMP_InputField valueInstance = Instantiate(firstValueTxt, valueGroup.transform);
valueInstance.text = shortcut.key;
valueTxts.Add(valueInstance);
// 영문 대문자만 입력되도록 필터링
valueInstance.onValueChanged.AddListener((value) =>
{
valueInstance.text = value.ToUpper();
});
valueInstance.onEndEdit.AddListener((value) =>
{
shortcut.key = value;
changedValue = true;
});
}
}
}
}
}
}
}
/// <summary>
/// 탭 전환 시 데이터가 있는 경우 전달 되는 데이터. SetContentData 이후 호출 됨
/// </summary>
/// <param name="data">전달할 데이터 객체</param>
public void UpdateContentData(object? data)
{
if (data != null && data is string content)
{
Debug.Log($"UpdateContentData: {content}");
}
}
/// <summary>
/// 닫힐 때 실행되는 로직을 처리합니다.
/// </summary>
/// <returns>비동기 닫기 작업을 나타내는 <see cref="UniTask"/>입니다.</returns>
public async UniTask OnCloseAsync()
{
foreach (var labelTxt in labelTxts)
{
if(labelTxt != firstLabelTxt)
{
Destroy(labelTxt.gameObject);
}
}
foreach (var valueTxt in valueTxts)
{
valueTxt.onValueChanged.RemoveAllListeners();
valueTxt.onEndEdit.RemoveAllListeners();
if(valueTxt != firstValueTxt)
{
Destroy(valueTxt.gameObject);
}
}
Debug.Log($"SettingShortcutTabContent OnCloseAsync: changedValue={changedValue} setting == null:{setting == null}");
if (changedValue && setting != null)
{
await setting.SaveAsync();
Debug.Log("Shortcut settings saved.");
}
}
}
}