155 lines
4.8 KiB
C#
155 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering;
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using Object = UnityEngine.Object;
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namespace EPOOutline
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{
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public class OutlineParameters : IDisposable
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{
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public OutlineParameters(CommandBufferWrapper wrapper)
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{
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Buffer = wrapper;
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}
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public readonly RTHandlePool RTHandlePool = new RTHandlePool();
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public readonly MeshPool MeshPool = new MeshPool();
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public readonly Handles Handles = new Handles();
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public Camera Camera;
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public RTHandle Target;
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public RTHandle DepthTarget;
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public CommandBufferWrapper Buffer;
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public DilateQuality DilateQuality = DilateQuality.Base;
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public int DilateIterations = 2;
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public int BlurIterations = 5;
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public Vector2 Scale = Vector2.one;
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public Rect Viewport;
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public long OutlineLayerMask = -1;
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public int TargetWidth;
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public int TargetHeight;
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public int ScaledBufferWidth;
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public int ScaledBufferHeight;
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public float BlurShift = 1.0f;
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public float DilateShift = 1.0f;
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public bool UseHDR;
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public bool UseInfoBuffer;
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public bool IsEditorCamera;
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public BufferSizeMode PrimaryBufferSizeMode;
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public int PrimaryBufferSizeReference;
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public float PrimaryBufferScale = 0.1f;
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public StereoTargetEyeMask EyeMask;
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public int Antialiasing = 1;
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public BlurType BlurType = BlurType.Gaussian13x13;
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public LayerMask Mask = -1;
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public Mesh BlitMesh;
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public List<Outlinable> OutlinablesToRender = new List<Outlinable>();
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public readonly Dictionary<Texture, RTHandle> TextureHandleMap = new Dictionary<Texture, RTHandle>();
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public (int ScaledWidth, int ScaledHeight) ScaledSize
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{
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get
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{
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var scaledWidth = TargetWidth;
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var scaledHeight = TargetHeight;
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switch (PrimaryBufferSizeMode)
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{
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case BufferSizeMode.WidthControlsHeight:
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scaledWidth = PrimaryBufferSizeReference;
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scaledHeight = (int)((float)PrimaryBufferSizeReference /
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((float)TargetWidth / (float)TargetHeight));
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break;
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case BufferSizeMode.HeightControlsWidth:
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scaledWidth = (int)((float)PrimaryBufferSizeReference /
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((float)TargetHeight / (float)TargetWidth));
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scaledHeight = PrimaryBufferSizeReference;
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break;
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case BufferSizeMode.Scaled:
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scaledWidth = (int)(TargetWidth * PrimaryBufferScale);
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scaledHeight = (int)(TargetHeight * PrimaryBufferScale);
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break;
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}
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if (EyeMask == StereoTargetEyeMask.None)
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return (scaledWidth, scaledHeight);
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if (scaledWidth % 2 != 0)
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scaledWidth++;
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if (scaledHeight % 2 != 0)
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scaledHeight++;
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return (scaledWidth, scaledHeight);
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}
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}
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public void Prepare()
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{
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if (OutlinablesToRender.Count == 0)
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return;
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UseInfoBuffer = OutlinablesToRender.Find(x => x != null && ((x.DrawingMode & (OutlinableDrawingMode.Obstacle | OutlinableDrawingMode.Mask)) != 0 || x.ComplexMaskingMode != ComplexMaskingMode.None)) != null;
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if (UseInfoBuffer)
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return;
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foreach (var target in OutlinablesToRender)
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{
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if ((target.DrawingMode & OutlinableDrawingMode.Normal) == 0)
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continue;
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if (!CheckDiffers(target))
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continue;
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UseInfoBuffer = true;
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break;
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}
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}
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private static bool CheckDiffers(Outlinable outlinable)
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{
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if (outlinable.RenderStyle == RenderStyle.Single)
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return CheckIfNotUnit(outlinable.OutlineParameters);
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return CheckIfNotUnit(outlinable.FrontParameters) || CheckIfNotUnit(outlinable.BackParameters);
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}
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private static bool CheckIfNotUnit(Outlinable.OutlineProperties parameters)
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{
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return !Mathf.Approximately(parameters.BlurShift, 1.0f) ||
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!Mathf.Approximately(parameters.DilateShift, 1.0f);
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}
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public void Dispose()
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{
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if (Buffer is IDisposable disposable)
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disposable.Dispose();
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Object.DestroyImmediate(BlitMesh);
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MeshPool?.Dispose();
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RTHandlePool?.Dispose();
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}
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}
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} |