Files
XRLib/Assets/Plugins/Easy performant outline/Scripts/BufferSizeMode.cs
2025-08-11 18:30:13 +09:00

29 lines
1.3 KiB
C#

namespace EPOOutline
{
/// <summary>
/// Describes how main buffer size is going to be calculated.
/// </summary>
public enum BufferSizeMode
{
/// <summary>
/// Uses width and the <see cref="EPOOutline.Outliner.PrimarySizeReference"/> to calculate the buffer size.
/// The width of the buffer will be equal to the <see cref="EPOOutline.Outliner.PrimarySizeReference"/>.
/// The height will be calculated to match the aspect ratio.
/// </summary>
WidthControlsHeight,
/// <summary>
/// Uses height and the <see cref="EPOOutline.Outliner.PrimarySizeReference"/> to calculate the buffer size.
/// The height of the buffer will be equal to the <see cref="EPOOutline.Outliner.PrimarySizeReference"/>.
/// The width will be calculated to match the aspect ratio.
/// </summary>
HeightControlsWidth,
/// <summary>
/// The buffer size will be calculated as the target size (usually the screen size) scaled by <see cref="EPOOutline.Outliner.PrimaryRendererScale"/>.
/// </summary>
Scaled,
/// <summary>
/// The buffer size will be equal to the target size (usually the screen size).
/// </summary>
Native
}
}