17 lines
357 B
C#
17 lines
357 B
C#
using System;
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using UnityEngine;
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namespace Simulator.Data
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{
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[Serializable]
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public class QueueDataClass:ComponentDataBase
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{
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public string name;
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public string label;
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public int capacity;
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public bool is_unlimited;
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public string policy;
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public float wait_cost;
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public float cost_time;
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}
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} |