Files
XRLib/Assets/Scripts/Simulator/Components/DataClass/QueueDataClass.cs
2025-10-16 10:24:29 +09:00

17 lines
357 B
C#

using System;
using UnityEngine;
namespace Simulator.Data
{
[Serializable]
public class QueueDataClass:ComponentDataBase
{
public string name;
public string label;
public int capacity;
public bool is_unlimited;
public string policy;
public float wait_cost;
public float cost_time;
}
}