Files
XRLib/Assets/Scripts/Simulator/DataClass/SourceDataClass.cs
2025-09-30 11:20:24 +09:00

18 lines
375 B
C#

using System;
using System.Security;
using UnityEngine;
namespace Simulator.Data
{
[Serializable]
public class SourceDataClass
{
public string name;
public string label;
public string modelType;
public string prefab;
public int max_spawn_limit;
public string output_store;
public physical physical;
}
}