60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using Simulator.Data;
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using Simulator.Model;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UVC.Data.Core;
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public enum ComponentType
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{
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Source,
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Sink,
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Rack,
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Queue,
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ASRS,
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RobotArm
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}
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public class ComponentBase : MonoBehaviour,IPointerClickHandler
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{
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protected ComponentDataBase data;
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protected ModelDataBase modelData;
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public ComponentType componentType;
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public void SetPosition()
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{
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transform.position = new Vector3(data.physical.position.x, data.physical.position.z, -data.physical.position.y);
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}
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public virtual void GetModelData(DataObject modelData)
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{
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}
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public virtual void DecreaseEntity(Entity entity)
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{
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}
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protected void FitCollider()
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{
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var renderers = GetComponentsInChildren<Renderer>();
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if (renderers.Length == 0) return;
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Bounds bounds = renderers[0].bounds;
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foreach (var r in renderers)
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bounds.Encapsulate(r.bounds);
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BoxCollider collider = GetComponent<BoxCollider>();
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if (!collider) collider = gameObject.AddComponent<BoxCollider>();
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collider.center = transform.InverseTransformPoint(bounds.center);
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collider.size = transform.InverseTransformVector(bounds.size);
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collider.size = new Vector3(Mathf.Abs(collider.size.x), Mathf.Abs(collider.size.y), Mathf.Abs(collider.size.z));
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collider.isTrigger = true;
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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Debug.Log(componentType);
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}
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}
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