Files
XRLib/Assets/Scripts/Simulator/Components/ComponentBase.cs
2025-12-08 10:59:29 +09:00

60 lines
1.5 KiB
C#

using Simulator.Data;
using Simulator.Model;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.EventSystems;
using UVC.Data.Core;
public enum ComponentType
{
Source,
Sink,
Rack,
Queue,
ASRS,
RobotArm
}
public class ComponentBase : MonoBehaviour,IPointerClickHandler
{
protected ComponentDataBase data;
protected ModelDataBase modelData;
public ComponentType componentType;
public void SetPosition()
{
transform.position = new Vector3(data.physical.position.x, data.physical.position.z, -data.physical.position.y);
}
public virtual void GetModelData(DataObject modelData)
{
}
public virtual void DecreaseEntity(Entity entity)
{
}
protected void FitCollider()
{
var renderers = GetComponentsInChildren<Renderer>();
if (renderers.Length == 0) return;
Bounds bounds = renderers[0].bounds;
foreach (var r in renderers)
bounds.Encapsulate(r.bounds);
BoxCollider collider = GetComponent<BoxCollider>();
if (!collider) collider = gameObject.AddComponent<BoxCollider>();
collider.center = transform.InverseTransformPoint(bounds.center);
collider.size = transform.InverseTransformVector(bounds.size);
collider.size = new Vector3(Mathf.Abs(collider.size.x), Mathf.Abs(collider.size.y), Mathf.Abs(collider.size.z));
collider.isTrigger = true;
}
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log(componentType);
}
}