279 lines
8.7 KiB
C#
279 lines
8.7 KiB
C#
#nullable enable
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using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UVC.UIToolkit
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{
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/// <summary>
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/// Vector3(3D 벡터) 입력 필드 컴포넌트.
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/// Unity Vector3Field를 래핑하여 커스텀 스타일을 적용합니다.
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/// 3D 공간의 좌표(X, Y, Z)를 입력받습니다.
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/// </summary>
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/// <remarks>
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/// <para><b>Vector3란?</b></para>
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/// <para>Vector3는 3차원 공간에서 위치, 방향, 크기 등을 나타내는 구조체입니다.</para>
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/// <list type="bullet">
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/// <item><description><b>위치 (Position)</b>: 3D 공간에서 오브젝트의 좌표</description></item>
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/// <item><description><b>회전 (Euler Angles)</b>: X, Y, Z 축 기준 회전 각도</description></item>
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/// <item><description><b>크기 (Scale)</b>: 오브젝트의 3축 스케일</description></item>
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/// <item><description><b>방향 (Direction)</b>: 정규화된 방향 벡터</description></item>
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/// </list>
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/// <para>Unity의 Transform 컴포넌트에서 position, eulerAngles, localScale이 모두 Vector3입니다.</para>
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/// </remarks>
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/// <example>
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/// <para><b>C# 코드에서 사용:</b></para>
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/// <code>
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/// // 기본 Vector3 필드 생성
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/// var vec3Field = new UTKVector3Field();
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/// vec3Field.label = "위치";
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/// vec3Field.Value = new Vector3(1, 2, 3);
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///
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/// // 값 변경 이벤트
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/// vec3Field.OnValueChanged += (vec) => {
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/// Debug.Log($"위치: ({vec.x}, {vec.y}, {vec.z})");
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/// };
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///
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/// // 라벨 생성자 사용
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/// var positionField = new UTKVector3Field("Position");
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///
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/// // 축 라벨 커스터마이징
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/// vec3Field.XLabel = "X (좌우)";
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/// vec3Field.YLabel = "Y (상하)";
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/// vec3Field.ZLabel = "Z (앞뒤)";
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///
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/// // Transform과 연동
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/// var posField = new UTKVector3Field("위치");
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/// posField.Value = transform.position;
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/// posField.OnValueChanged += (pos) => transform.position = pos;
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///
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/// // 읽기 전용 (사용자가 수정할 수 없음)
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/// var readOnlyField = new UTKVector3Field("고정 위치");
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/// readOnlyField.Value = new Vector3(1, 2, 3);
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/// readOnlyField.IsReadOnly = true;
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/// </code>
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/// <para><b>UXML에서 사용:</b></para>
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/// <code><![CDATA[
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/// <!-- 기본 Vector3 필드 -->
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/// <utk:UTKVector3Field label="위치" />
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///
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/// <!-- 커스텀 축 라벨 -->
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/// <utk:UTKVector3Field label="크기"
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/// x-label="Width" y-label="Height" z-label="Depth" />
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///
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/// <!-- 비활성화 상태 -->
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/// <utk:UTKVector3Field label="비활성화" is-enabled="false" />
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///
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/// <!-- 읽기 전용 -->
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/// <utk:UTKVector3Field label="고정 위치" is-readonly="true" />
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/// ]]></code>
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/// <para><b>실제 활용 예시 (Transform 편집기):</b></para>
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/// <code>
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/// // GameObject Transform 편집
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/// var posField = new UTKVector3Field("Position");
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/// var rotField = new UTKVector3Field("Rotation");
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/// var scaleField = new UTKVector3Field("Scale");
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///
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/// posField.Value = selectedObject.transform.position;
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/// rotField.Value = selectedObject.transform.eulerAngles;
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/// scaleField.Value = selectedObject.transform.localScale;
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///
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/// posField.OnValueChanged += (v) => selectedObject.transform.position = v;
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/// rotField.OnValueChanged += (v) => selectedObject.transform.eulerAngles = v;
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/// scaleField.OnValueChanged += (v) => selectedObject.transform.localScale = v;
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/// </code>
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/// </example>
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[UxmlElement]
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public partial class UTKVector3Field : Vector3Field, IDisposable
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{
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#region Constants
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private const string USS_PATH = "UIToolkit/Input/UTKVector3Field";
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#endregion
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#region Fields
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private bool _disposed;
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private bool _isEnabled = true;
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private bool _isReadOnly = false;
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private string _xLabel = "X";
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private string _yLabel = "Y";
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private string _zLabel = "Z";
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#endregion
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#region Events
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/// <summary>값 변경 이벤트</summary>
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public event Action<Vector3>? OnValueChanged;
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#endregion
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#region Properties
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/// <summary>현재 값</summary>
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public Vector3 Value
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{
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get => value;
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set => this.value = value;
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}
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/// <summary>활성화 상태</summary>
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[UxmlAttribute("is-enabled")]
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public bool IsEnabled
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{
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get => _isEnabled;
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set
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{
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_isEnabled = value;
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SetEnabled(value);
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EnableInClassList("utk-vector3-field--disabled", !value);
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}
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}
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/// <summary>X축 라벨</summary>
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[UxmlAttribute("x-label")]
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public string XLabel
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{
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get => _xLabel;
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set
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{
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_xLabel = value;
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UpdateAxisLabels();
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}
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}
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/// <summary>Y축 라벨</summary>
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[UxmlAttribute("y-label")]
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public string YLabel
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{
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get => _yLabel;
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set
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{
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_yLabel = value;
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UpdateAxisLabels();
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}
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}
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/// <summary>Z축 라벨</summary>
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[UxmlAttribute("z-label")]
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public string ZLabel
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{
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get => _zLabel;
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set
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{
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_zLabel = value;
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UpdateAxisLabels();
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}
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}
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/// <summary>읽기 전용 상태</summary>
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[UxmlAttribute("is-readonly")]
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public bool IsReadOnly
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{
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get => _isReadOnly;
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set
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{
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_isReadOnly = value;
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UpdateReadOnlyState();
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EnableInClassList("utk-vector3-field--readonly", value);
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}
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}
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#endregion
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#region Constructor
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public UTKVector3Field() : base()
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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var uss = Resources.Load<StyleSheet>(USS_PATH);
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if (uss != null)
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{
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styleSheets.Add(uss);
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}
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SetupStyles();
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SetupEvents();
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SubscribeToThemeChanges();
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}
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public UTKVector3Field(bool isReadOnly) : this()
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{
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_isReadOnly = isReadOnly;
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UpdateReadOnlyState();
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}
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public UTKVector3Field(string label, bool isReadOnly = false) : this()
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{
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this.label = label;
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_isReadOnly = isReadOnly;
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UpdateReadOnlyState();
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}
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#endregion
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#region Setup
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private void SetupStyles()
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{
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AddToClassList("utk-vector3-field");
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// 초기 라벨 설정
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schedule.Execute(() => UpdateAxisLabels());
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}
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private void SetupEvents()
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{
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RegisterCallback<ChangeEvent<Vector3>>(OnFieldValueChanged);
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}
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private void SubscribeToThemeChanges()
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{
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UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
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RegisterCallback<DetachFromPanelEvent>(_ =>
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{
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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});
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}
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private void OnThemeChanged(UTKTheme theme)
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{
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UTKThemeManager.Instance.ApplyThemeToElement(this);
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}
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private void UpdateAxisLabels()
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{
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// Vector3Field의 내부 FloatField들을 찾아서 라벨 변경
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var floatFields = this.Query<FloatField>().ToList();
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if (floatFields.Count >= 3)
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{
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floatFields[0].label = _xLabel;
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floatFields[1].label = _yLabel;
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floatFields[2].label = _zLabel;
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}
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}
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private void UpdateReadOnlyState()
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{
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// 내부 FloatField들의 TextInput을 찾아서 읽기 전용 설정
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var textInputs = this.Query<TextInputBaseField<float>>().ToList();
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foreach (var textInput in textInputs)
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{
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textInput.isReadOnly = _isReadOnly;
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}
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}
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#endregion
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#region Event Handlers
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private void OnFieldValueChanged(ChangeEvent<Vector3> evt)
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{
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OnValueChanged?.Invoke(evt.newValue);
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}
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#endregion
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#region IDisposable
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public void Dispose()
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{
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if (_disposed) return;
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_disposed = true;
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UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
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OnValueChanged = null;
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UnregisterCallback<ChangeEvent<Vector3>>(OnFieldValueChanged);
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}
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#endregion
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}
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}
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