17 lines
414 B
C#
17 lines
414 B
C#
using Simulator.Data;
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using System;
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using UnityEngine;
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public class NodeComponent : ComponentBase
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{
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NodeComponent conveyorNode;
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public event Action<NodeComponent> onConveyorClicked;
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public void SetComponent(NodeComponent conveyorNode)
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{
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this.conveyorNode = conveyorNode;
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onComponentClicked += FindAnyObjectByType<SourceProperty>().SetProertyWindow;
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FitCollider();
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}
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}
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