Files
XRLib/Assets/Scripts/Simulator/SimulationConfig.cs
2025-11-11 09:42:47 +09:00

21 lines
500 B
C#

using System;
using UnityEngine;
public static class SimulationConfig
{
public static event Action<string> onSimulationCodeSet;
static string simulationCode="";
public static string SimulationCode
{
get { return simulationCode; }
set
{
simulationCode = value;
onSimulationCodeSet?.Invoke(simulationCode);
Debug.Log(simulationCode);
}
}
public static int speed = 10;
public static int duration = 3600;
}