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XRLib/Assets/Resources/UIToolkit/Sample/Input/UTKVector2FieldSample.uxml
2026-01-21 20:43:54 +09:00

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<?xml version="1.0" encoding="utf-8"?>
<UXML xmlns="UnityEngine.UIElements" xmlns:utk="UVC.UIToolkit">
<Style src="../UTKSampleCommon.uss" />
<Style src="UTKVectorFieldSample.uss" />
<VisualElement class="utk-sample-container">
<Label class="utk-sample-desc" text="2D 벡터 입력 필드" />
<!-- Position -->
<VisualElement class="utk-sample-section">
<Label class="utk-sample-section__title" text="Position" />
<VisualElement class="utk-sample-row">
<utk:UTKVector2Field name="vec2-position" label="Position" class="utk-sample-vector2-field" />
</VisualElement>
</VisualElement>
<!-- Code Sample -->
<VisualElement class="utk-code-sample-container">
<utk:UTKCodeBlock title="C#" code="// 기본 Vector2 필드 생성&#10;var vec2Field = new UTKVector2Field();&#10;vec2Field.label = &quot;UI 위치&quot;;&#10;vec2Field.Value = new Vector2(100, 200);&#10;&#10;// 값 변경 이벤트&#10;vec2Field.OnValueChanged += (vec) =&gt; {&#10; Debug.Log($&quot;위치: ({vec.x}, {vec.y})&quot;);&#10;};&#10;&#10;// 라벨 생성자 사용&#10;var posField = new UTKVector2Field(&quot;Screen Position&quot;);&#10;&#10;// 축 라벨 커스터마이징&#10;vec2Field.XLabel = &quot;Width&quot;;&#10;vec2Field.YLabel = &quot;Height&quot;;&#10;&#10;// RectTransform 앵커 위치와 연동&#10;vec2Field.Value = rectTransform.anchoredPosition;" />
<utk:UTKCodeBlock title="UXML" code="&lt;!-- 기본 Vector2 필드 --&gt;&#10;&lt;utk:UTKVector2Field label=&quot;위치&quot; /&gt;&#10;&#10;&lt;!-- 커스텀 축 라벨 --&gt;&#10;&lt;utk:UTKVector2Field label=&quot;크기&quot;&#10; XLabel=&quot;Width&quot; YLabel=&quot;Height&quot; /&gt;&#10;&#10;&lt;!-- 비활성화 상태 --&gt;&#10;&lt;utk:UTKVector2Field label=&quot;읽기 전용&quot; IsEnabled=&quot;false&quot; /&gt;" />
</VisualElement>
</VisualElement>
</UXML>