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XRLib/Assets/Resources/UIToolkit/Sample/Input/UTKFloatFieldSample.uxml
2026-01-21 20:43:54 +09:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<UXML xmlns="UnityEngine.UIElements" xmlns:utk="UVC.UIToolkit">
<Style src="../UTKSampleCommon.uss" />
<Style src="UTKInputFieldSample.uss" />
<VisualElement class="utk-sample-container">
<Label class="utk-sample-desc" text="실수 입력 필드" />
<!-- Normal -->
<VisualElement class="utk-sample-section">
<Label class="utk-sample-section__title" text="Normal" />
<VisualElement class="utk-sample-row">
<utk:UTKFloatField name="float-value" label="Value" value="3.14" class="utk-sample-input-field--narrow" />
</VisualElement>
</VisualElement>
<!-- Disabled -->
<VisualElement class="utk-sample-section">
<Label class="utk-sample-section__title" text="Disabled" />
<VisualElement class="utk-sample-row">
<utk:UTKFloatField name="float-disabled" label="Disabled" value="2.718" is-enabled="false" class="utk-sample-input-field--narrow" />
</VisualElement>
</VisualElement>
<!-- Code Sample -->
<VisualElement class="utk-code-sample-container">
<utk:UTKCodeBlock title="C#" code="// 기본 실수 필드 생성&#10;var floatField = new UTKFloatField();&#10;floatField.label = &quot;이동 속도&quot;;&#10;floatField.Value = 5.5f;&#10;&#10;// 값 변경 이벤트&#10;floatField.OnValueChanged += (value) =&gt; {&#10; Debug.Log($&quot;속도: {value}&quot;);&#10;};&#10;&#10;// 라벨과 기본값을 지정하는 생성자&#10;var speedField = new UTKFloatField(&quot;속도&quot;, 10.0f);&#10;&#10;// 현재 값 읽기/쓰기&#10;float currentSpeed = floatField.Value;&#10;floatField.Value = 7.5f;&#10;&#10;// 비활성화&#10;floatField.IsEnabled = false;" />
<utk:UTKCodeBlock title="UXML" code="&lt;!-- 기본 실수 필드 --&gt;&#10;&lt;utk:UTKFloatField label=&quot;속도&quot; value=&quot;10.5&quot; /&gt;&#10;&#10;&lt;!-- 비활성화 상태 --&gt;&#10;&lt;utk:UTKFloatField label=&quot;고정 값&quot; value=&quot;3.14&quot; is-enabled=&quot;false&quot; /&gt;" />
</VisualElement>
</VisualElement>
</UXML>