32 lines
2.1 KiB
XML
32 lines
2.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<UXML xmlns="UnityEngine.UIElements" xmlns:utk="UVC.UIToolkit">
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<Style src="../UTKSampleCommon.uss" />
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<Style src="UTKInputFieldSample.uss" />
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<VisualElement class="utk-sample-container">
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<Label class="utk-sample-desc" text="실수 입력 필드" />
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<!-- Normal -->
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<VisualElement class="utk-sample-section">
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<Label class="utk-sample-section__title" text="Normal" />
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<VisualElement class="utk-sample-row">
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<utk:UTKFloatField name="float-value" label="Value" value="3.14" class="utk-sample-input-field--narrow" />
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</VisualElement>
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</VisualElement>
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<!-- Disabled -->
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<VisualElement class="utk-sample-section">
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<Label class="utk-sample-section__title" text="Disabled" />
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<VisualElement class="utk-sample-row">
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<utk:UTKFloatField name="float-disabled" label="Disabled" value="2.718" is-enabled="false" class="utk-sample-input-field--narrow" />
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</VisualElement>
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</VisualElement>
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<!-- Code Sample -->
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<VisualElement class="utk-code-sample-container">
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<utk:UTKCodeBlock title="C#" code="// 기본 실수 필드 생성 var floatField = new UTKFloatField(); floatField.label = "이동 속도"; floatField.Value = 5.5f; // 값 변경 이벤트 floatField.OnValueChanged += (value) => { Debug.Log($"속도: {value}"); }; // 라벨과 기본값을 지정하는 생성자 var speedField = new UTKFloatField("속도", 10.0f); // 현재 값 읽기/쓰기 float currentSpeed = floatField.Value; floatField.Value = 7.5f; // 비활성화 floatField.IsEnabled = false;" />
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<utk:UTKCodeBlock title="UXML" code="<!-- 기본 실수 필드 --> <utk:UTKFloatField label="속도" value="10.5" /> <!-- 비활성화 상태 --> <utk:UTKFloatField label="고정 값" value="3.14" is-enabled="false" />" />
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</VisualElement>
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</VisualElement>
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</UXML>
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