Files
XRLib/Assets/Scripts/Simulator/Components/DataClass/RackDataClass.cs
2026-02-10 17:01:25 +09:00

65 lines
1.7 KiB
C#

using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Simulator.Data
{
[Serializable]
public class RackDataClass : ComponentDataBase
{
public bool is_unlimited;
public bool fms_input_enabled;
public bool fms_output_enabled;
//public List<string> inputs=new List<string>();
//public List<string> outputs=new List<string>();
[JsonConverter(typeof(PolicyConverter))]
public Policy_Base storage_cost_policy;
[JsonConverter(typeof(PolicyConverter))]
public Policy_Base shipping_time_policy;
[JsonConverter(typeof(PolicyConverter))]
public Policy_Base receiving_time_policy;
public List<InitializeEntry> initialize;
public rack_layout rack_layout=new rack_layout();
public int entity_count_per_block;
public string connected_input_node;
}
[Serializable]
public class rack_layout
{
public event Action onLayoutChanged;
int _x;
public int x
{
get { return _x; }
set { if (_x != value) { _x = value; }
onLayoutChanged?.Invoke();
}
}
int _y;
public int y
{
get { return _y; }
set
{
if (_y != value) { _y = value; }
onLayoutChanged?.Invoke();
}
}
public int _z;
public int z
{
get { return _z; }
set
{
if (_z != value) { _z = value; }
onLayoutChanged?.Invoke();
}
}
public float x_length;
public float y_length;
public float z_length;
}
}