Files
XRLib/Assets/Scripts/Simulator/Components/DataClass/QueueDataClass.cs
2026-02-10 17:01:25 +09:00

17 lines
394 B
C#

using Newtonsoft.Json;
using System;
using UnityEngine;
namespace Simulator.Data
{
[Serializable]
public class QueueDataClass:ComponentDataBase
{
public int capacity;
public bool is_unlimited;
public string queue_type;
[JsonConverter(typeof(PolicyConverter))]
public Policy_Base cost_policy;
public bool backpressure_enabled;
}
}