73 lines
3.4 KiB
C#
73 lines
3.4 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UVC.Data.Core;
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namespace Simulator.Data {
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public class RackComponent : ComponentBase
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{
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public GameObject cellPrefab;
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public RackDataClass rackData;
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public Dictionary<(int x,int y, int z),CellComponent> cellComponents=new Dictionary<(int x, int y, int z), CellComponent>();
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public List<GameObject> entitys=new List<GameObject>();
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public void SetComponent(RackDataClass data)
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{
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this.data = data;
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rackData= data;
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SpawnCell(data.rack_layout,false);
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}
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public override void GetModelData(DataObject modelData)
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{
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var datas = modelData.GetDataObject("data");
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var entityid = datas.GetString("entity_id");
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List<string> entityids = new List<string>() { entityid };
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var coordinates = datas.GetDataObject("coordinates");
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var x = (int)coordinates.GetInt("x");
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var y = (int)coordinates.GetInt("y");
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var z = (int)coordinates.GetInt("z");
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var entity=EntityManager.Instance.GetEntities(entityids,this);
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entity[0].transform.SetParent(cellComponents[(x, y, z)].Socket.transform);
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entity[0].transform.localPosition = new Vector3(0, 0, 0);
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entitys.Add(entity[0].gameObject);
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}
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public void SpawnCell(rack_layout layout,bool asrs)
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{
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Vector3 center = new Vector3(layout.x * layout.x_length / 2f, 0f, layout.z * layout.z_length / 2f);
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transform.position = center;
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for (int z = 0; z < layout.z; z++)
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{
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for(int y=0;y<layout.y; y++)
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{
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for(int x=0;x<layout.x; x++)
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{
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var cell = Instantiate(cellPrefab);
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cell.transform.localScale=new Vector3(layout.x_length, layout.y_length, layout.z_length);
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cell.transform.position = new Vector3(layout.x_length * x*0.55f, layout.y_length * y * 0.59f, layout.z_length * z * 0.75f);
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cell.transform.parent = this.transform;
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cellComponents.Add((x, y, z), cell.GetComponent<CellComponent>());
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cellComponents[(x, y, z)].x = x;
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cellComponents[(x, y, z)].y = y;
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cellComponents[(x, y, z)].z = z;
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}
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}
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}
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if (asrs)
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{
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var pickcell = Instantiate(cellPrefab);
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pickcell.transform.localScale = new Vector3(layout.x_length, layout.y_length, layout.z_length);
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pickcell.transform.position = new Vector3(layout.x_length * -0.55f, layout.y_length * 0, layout.z_length * 0);
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pickcell.transform.parent = this.transform;
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cellComponents.Add((-1, 0, 0), pickcell.GetComponent<CellComponent>());
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var dropcell = Instantiate(cellPrefab);
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dropcell.transform.localScale = new Vector3(layout.x_length, layout.y_length, layout.z_length);
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dropcell.transform.position = new Vector3(layout.x_length * (layout.x)*0.55f, layout.y_length * 0, layout.z_length * 0);
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dropcell.transform.parent = this.transform;
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cellComponents.Add(((int)(layout.x), 0, 0), dropcell.GetComponent<CellComponent>());
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}
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}
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}
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} |