Files
XRLib/Assets/Scripts/Simulator/Components/Conveyor/SplineTarget.cs
2025-11-04 11:02:02 +09:00

60 lines
1.5 KiB
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Splines;
public class SplineTarget : MonoBehaviour
{
public BezierKnot knot;
public event Action<BezierKnot, int, int> onKnotChanged;
public event Action onChangeFinished;
bool isClick;
public int index;
public int splineIndex;
// Update is called once per frame
void Update()
{
/*
if (isClick)
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
transform.position = hit.point + new Vector3(0, 2, 0);
knot.Position = transform.position - new Vector3(0, 2, 0);
onKnotChanged?.Invoke(knot, index, splineIndex);
}
}
*/
}
public void Init(BezierKnot knot, int index, int splineIndex = 0)
{
this.knot = knot;
this.index = index;
this.splineIndex = splineIndex;
}
/*
public void OnPointerDown(PointerEventData eventData)
{
isClick = true;
transform.GetComponent<Collider>().enabled = false;
}
public void OnPointerUp(PointerEventData eventData)
{
isClick = false;
transform.GetComponent<Collider>().enabled = true;
onChangeFinished?.Invoke();
}
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("click");
}
*/
}