52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
#nullable enable
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using UVC.Studio.Cameras;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UVC.Core;
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using UVC.UI.List.ComponentList;
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using UVC.UI.Tab;
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namespace UVC.Studio
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{
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public class StudioSideTabBar : MonoBehaviour
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{
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[SerializeField]
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private TabController? tabController;
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private void Awake()
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{
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if (tabController == null)
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{
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Debug.LogError("SideTabBar: TabController가 할당되지 않았습니다.");
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return;
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}
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}
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public void InitTab()
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{
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var infos = ComponentList.GenerateData();
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// 1. TabConfig 설정
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tabController?.AddTabConfig("Explorer", "탐색기", "Factory/Prefabs/Tab/TabContentComponentListTab", "Prefabs/UI/Images/icon_side_tab_explorer_24", infos, true);
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tabController?.AddTabConfig("Library", "라이브러리", "Factory/Prefabs/Tab/TabContentLibraryGrid", "Prefabs/UI/Images/icon_side_tab_library_24", "라이브러리", true);
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// 2. 컨트롤러 초기화
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tabController?.Initialize();
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if (tabController != null)
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{
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tabController.OnTabChanged += (index) =>
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{
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Debug.Log($"탭이 변경되었습니다: {index}");
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};
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}
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}
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}
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}
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