22 lines
710 B
C#
22 lines
710 B
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace RTG
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{
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public class Object2ObjectSnapDataDb : Singleton<Object2ObjectSnapDataDb>
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{
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private Dictionary<GameObject, Object2ObjectSnapData> _objectToSnapData = new Dictionary<GameObject, Object2ObjectSnapData>();
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public Object2ObjectSnapData GetObject2ObjectSnapData(GameObject gameObject)
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{
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if (_objectToSnapData.ContainsKey(gameObject)) return _objectToSnapData[gameObject];
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var snapData = new Object2ObjectSnapData();
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if (!snapData.Initialize(gameObject)) return null;
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_objectToSnapData.Add(gameObject, snapData);
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return snapData;
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}
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}
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}
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