18 lines
655 B
C#
18 lines
655 B
C#
namespace RTG
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{
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public enum SceneRaycastPrecision
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{
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/// <summary>
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/// If the object has a mesh, the raycast will be performed against the object
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/// mesh surface. If the object doesn't have a mesh, but it has a terrain with
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/// a terrain collider, it will be performed against the terrain collider. If
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/// none of these are available, the raycast will be performed against the object's
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/// volume/box.
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/// </summary>
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BestFit = 0,
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/// <summary>
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/// The raycast will always be performed against the object's volume/box.
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/// </summary>
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Box,
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}
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} |