Files
XRLib/Assets/Runtime Transform Gizmos/Scripts/Runtime Package Common/Scene/MeshRayHit.cs
2025-06-19 19:24:30 +09:00

26 lines
785 B
C#

using UnityEngine;
namespace RTG
{
public class MeshRayHit
{
private int _hitTriangleIndex;
private Vector3 _hitPoint;
private float _hitEnter;
private Vector3 _hitNormal;
public int HitTriangleIndex { get { return _hitTriangleIndex; } }
public Vector3 HitPoint { get { return _hitPoint; } }
public float HitEnter { get { return _hitEnter; } }
public Vector3 HitNormal { get { return _hitNormal; } }
public MeshRayHit(Ray ray, int hitTriangleIndex, float hitEnter, Vector3 hitNormal)
{
_hitTriangleIndex = hitTriangleIndex;
_hitPoint = ray.GetPoint(hitEnter);
_hitEnter = hitEnter;
_hitNormal = Vector3.Normalize(hitNormal);
}
}
}