26 lines
785 B
C#
26 lines
785 B
C#
using UnityEngine;
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namespace RTG
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{
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public class MeshRayHit
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{
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private int _hitTriangleIndex;
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private Vector3 _hitPoint;
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private float _hitEnter;
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private Vector3 _hitNormal;
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public int HitTriangleIndex { get { return _hitTriangleIndex; } }
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public Vector3 HitPoint { get { return _hitPoint; } }
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public float HitEnter { get { return _hitEnter; } }
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public Vector3 HitNormal { get { return _hitNormal; } }
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public MeshRayHit(Ray ray, int hitTriangleIndex, float hitEnter, Vector3 hitNormal)
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{
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_hitTriangleIndex = hitTriangleIndex;
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_hitPoint = ray.GetPoint(hitEnter);
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_hitEnter = hitEnter;
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_hitNormal = Vector3.Normalize(hitNormal);
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}
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}
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}
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