Files
XRLib/Assets/Scripts/UVC/Edit/PropertyWindow.cs
2025-08-04 20:15:20 +09:00

49 lines
1.7 KiB
C#

using System.IO;
using UnityEngine;
using UnityEngine.UI;
namespace UVC.Edit
{
public class PropertyWindow : MonoBehaviour
{
public Image uiImageTarget; // UI 객체에 적용할 Image
public SpriteRenderer spriteTarget; // 2D 객체에 적용할 SpriteRenderer
public void OpenImageFileBrowser()
{
//var extensions = new[] {
// new ExtensionFilter("Image Files", "png", "jpg", "jpeg")
//};
//// 비동기 방식으로 파일 브라우저 열기
//StandaloneFileBrowser.OpenFilePanelAsync("Select an Image", "", extensions, false, (string[] paths) =>
//{
// if (paths.Length > 0 && !string.IsNullOrEmpty(paths[0]))
// {
// LoadAndApplyTexture(paths[0]);
// }
//});
}
private void LoadAndApplyTexture(string path)
{
byte[] fileData = File.ReadAllBytes(path);
Texture2D texture = new Texture2D(2, 2);
// 이미지 데이터로 텍스처 로드
if (texture.LoadImage(fileData))
{
if (uiImageTarget != null)
{
Sprite newSprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
uiImageTarget.sprite = newSprite;
}
if (spriteTarget != null)
{
Sprite newSprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
spriteTarget.sprite = newSprite;
}
}
}
}
}