110 lines
4.0 KiB
C#
110 lines
4.0 KiB
C#
using Cysharp.Threading.Tasks;
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using Factory.Config;
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using System;
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using UnityEngine;
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using UVC.Core;
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using UVC.Data;
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using UVC.Data.Mqtt;
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using UVC.Locale;
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using UVC.Util;
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namespace Factory
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{
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[DefaultExecutionOrder(100)]
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public class FactoryAppMain : SingletonApp<FactoryAppMain>
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{
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public Action Initialized;
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/// <summary>
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/// 초기 화 메서드입니다.
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/// Awake 메서드에서 호출되며, MonoBehaviour가 생성될 때 한 번만 실행됩니다.
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/// </summary>
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protected override async void Init()
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{
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// 플레이 모드가 아닐 경우, 초기화 로직을 실행하지 않습니다.
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if (!Application.isPlaying) return;
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#if !UNITY_WEBGL || UNITY_EDITOR
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//로깅 설정
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UVC.Log.Log4netCodeConfigurator.Setup();
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#endif
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await SettupConfigAsync();
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SetNetworkConfig();
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if (Initialized != null)
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{
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Initialized.Invoke();
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}
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}
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void Start()
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{
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//Tester.RunAllTests();
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}
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private async UniTask SettupConfigAsync()
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{
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if (FactoryAppConfig.LoadConfig())
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{
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Application.targetFrameRate = FactoryAppConfig.Config.TargetFrameRate;
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//기본 언어 설정
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bool success = LocalizationManager.Instance.LoadDefaultLocalizationData(FactoryAppConfig.Config.Language, "FactoryLocale.json");
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Debug.Log($"LocalizationManager: LoadDefaultLocalizationData success: {success}");
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if (!Application.isEditor && Application.platform == RuntimePlatform.WindowsPlayer)
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{
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//창 설정
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if (FactoryAppConfig.Config.Window != null)
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{
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WindowTools.Instance.Init(FactoryAppConfig.Config.Window);
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}
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}
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FactoryConstants.API_DOMAIN = FactoryAppConfig.Config.Api;
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FactoryConstants.MQTT_DOMAIN = FactoryAppConfig.Config.Mqtt.Domain;
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FactoryConstants.MQTT_PORT = FactoryAppConfig.Config.Mqtt.Port;
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FactoryConstants.MQTT_DATA_KEY = FactoryAppConfig.Config.Mqtt.DataKey;
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FactoryConstants.MQTT_MESSAGEPACK_ENABLED = FactoryAppConfig.Config.Mqtt.MessagePack;
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}
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//사용자 DataMask 설정 AppData에서 로드
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await UserSetting.LoadFromAppData();
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}
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private void SetNetworkConfig()
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{
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URLList.Add("baseinfo", $"{FactoryConstants.API_DOMAIN}/baseinfo");
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URLList.Add("playbackList", $"{FactoryConstants.API_DOMAIN}/playback/list");
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URLList.Add("playbackFile", $"{FactoryConstants.API_DOMAIN}/playback");
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bool useWebSocket = false;
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//test WebGL 설정
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#if UNITY_WEBGL && !UNITY_EDITOR
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Constants.MQTT_PORT = 8083;
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useWebSocket = true;
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#endif
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//DataRepository.Instance.MqttReceiver.SetDomainPort("mqtt-input.flexing.ai", 3000);//VTM 외부망
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//DataRepository.Instance.MqttReceiver.SetDomainPort("localhost", 1883);
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DataRepository.Instance.MqttReceiver.SetDataPicker(new MqttDataPicker(FactoryConstants.MQTT_DATA_KEY, FactoryConstants.MQTT_MESSAGEPACK_ENABLED));
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DataRepository.Instance.MqttReceiver.SetDomainPort(FactoryConstants.MQTT_DOMAIN, FactoryConstants.MQTT_PORT);
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DataRepository.Instance.MqttReceiver.SetUseWebSocket(useWebSocket);
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DataRepository.Instance.MqttReceiver.AddTopic("AGV");
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DataRepository.Instance.MqttReceiver.AddTopic("ALARM");
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DataRepository.Instance.MqttReceiver.AddTopic("PORT");
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//DataRepository.Instance.MqttReceiver.AddTopic("AGV_RECIPE");
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//10초 후 정지
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//UniTask.Delay(TimeSpan.FromSeconds(10)).ContinueWith(() =>
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//{
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// DataRepository.Instance.MqttReceiver.Exit();
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//});
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}
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}
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}
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