Files
XRLib/Assets/Scripts/Simulator/UI/PropertyWindow/SourceProperty.cs
2026-03-17 10:52:33 +09:00

129 lines
4.8 KiB
C#

using Simulator.Data;
using System;
using System.Collections.Generic;
using UnityEngine;
using UVC.UI.Window.PropertyWindow;
public enum SpawnPolicy
{
Constant,
Normal,
Uniform,
Exponential,
Triangular
}
public class SourceProperty : MonoBehaviour
{
[SerializeField]
private PropertyWindow propertyWindow;
private void Awake()
{
propertyWindow.PropertyValueChanged += OnPropertyValueChanged;
}
public void SetPropertyWindow(ComponentType type, ComponentDataBase data)
{
if (PlayerPropertyDataBase.isPlaying)
{
return;
}
switch (type)
{
case ComponentType.Source:
InitSourceProperty(data as SourceDataClass);
break;
}
}
void SaveChange(object source,object value,string name)
{
var path = PathIndexer.GetNodePath(source);
Patch updateData = new Patch();
updateData.value = value;
UpdateValueStack.AddPatch($"{path}.{name}", value);
}
public void InitSourceProperty(SourceDataClass source)
{
var entries = new List<IPropertyEntry>
{
new StringProperty("name", "이름", source.name)
{
IsReadOnly=true
},
new StringProperty("label", "라벨", source.label)
{
IsReadOnly=false
}.Bind(
setter: v => {source.label = v;SaveChange(source,v,"label"); }
),
CreatePositionGroup(source),
new ListProperty("prefabType","생성될 개체 유형",new List<string>(PrefabManager.Instance.prefabDict.Keys),source.prefab)
{
IsReadOnly=false
}.Bind(
setter: v => {source.prefab=v; SaveChange(source,v,"prefab"); }
),
};
entries.AddRange(PolicyPropertyBuilder.CreatePolicyEntries(
"SpawnTimePolicy", "생산 간격 정책", "display_mode_TimePolicy",
() => source.spawn_time_policy, v => source.spawn_time_policy = v,
"spawn_time_policy", source, SaveChange));
entries.AddRange(PolicyPropertyBuilder.CreatePolicyEntries(
"SpawnCountPolicy", "생산 개수 정책", "display_mode_CountPolicy",
() => source.spawn_count_policy, v => source.spawn_count_policy = v,
"spawn_count_policy", source, SaveChange));
entries.Add(new BoolProperty("is_unlimited","무제한 모드",source.is_unlimited).Bind(
setter: v => {source.is_unlimited = v;SaveChange(source,v,"is_unlimited"); }
));
entries.Add(new IntProperty("capacity","최대 수용 개수", source.max_spawn_limit)
{
IsReadOnly=false
}.Bind(
setter: v => { source.max_spawn_limit = v; SaveChange(source, v, "max_spawn_limit"); }
));
entries.AddRange(PolicyPropertyBuilder.CreatePolicyEntries(
"SpawnDefectPolicy", "불량률 정책", "display_mode_DefectPolicy",
() => source.defect_rate_policy, v => source.defect_rate_policy = v,
"defect_rate_policy", source, SaveChange));
propertyWindow.LoadMixedProperties(entries);
PolicyPropertyBuilder.HandleDisplayModeChanged(propertyWindow, "SpawnTimePolicy", source.spawn_time_policy.policy.ToString());
PolicyPropertyBuilder.HandleDisplayModeChanged(propertyWindow, "SpawnCountPolicy", source.spawn_count_policy.policy.ToString());
PolicyPropertyBuilder.HandleDisplayModeChanged(propertyWindow, "SpawnDefectPolicy", source.defect_rate_policy.policy.ToString());
propertyWindow.SetPropertyVisibility("capacity", !source.is_unlimited);
}
private void OnPropertyValueChanged(object sender, PropertyValueChangedEventArgs e)
{
Debug.Log($"[PropertyChanged] Id:{e.PropertyId}, Type:{e.PropertyType}, Value:{e.NewValue}");
PolicyPropertyBuilder.TryHandleDisplayModeChanged(e, propertyWindow, "display_mode_TimePolicy", "SpawnTimePolicy");
PolicyPropertyBuilder.TryHandleDisplayModeChanged(e, propertyWindow, "display_mode_CountPolicy", "SpawnCountPolicy");
PolicyPropertyBuilder.TryHandleDisplayModeChanged(e, propertyWindow, "display_mode_DefectPolicy", "SpawnDefectPolicy");
if (e.PropertyId == "is_unlimited")
{
bool flag = Convert.ToBoolean(e.NewValue);
propertyWindow.SetPropertyVisibility("capacity", !flag);
}
}
private PropertyGroup CreatePositionGroup(SourceDataClass source)
{
return PropertyHelper.CreatePositionGroup("source_position", source, propertyWindow, SaveChange);
}
private void OnDestroy()
{
if (propertyWindow != null)
propertyWindow.PropertyValueChanged -= OnPropertyValueChanged;
}
}