36 lines
919 B
C#
36 lines
919 B
C#
using System;
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namespace EPOOutline
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{
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/// <summary>
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/// Describes how to filter renderers when adding to the list.
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/// </summary>
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[Flags]
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public enum RenderersAddingMode
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{
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/// <summary>
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/// Adds all renderers.
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/// </summary>
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All = -1,
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/// <summary>
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/// Adds none of the renderers.
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/// </summary>
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None = 0,
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/// <summary>
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/// Adds <see cref="UnityEngine.MeshRenderer"/>s.
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/// </summary>
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MeshRenderer = 1,
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/// <summary>
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/// Adds <see cref="UnityEngine.SkinnedMeshRenderer"/>s.
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/// </summary>
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SkinnedMeshRenderer = 2,
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/// <summary>
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/// Adds <see cref="UnityEngine.SpriteRenderer"/>s.
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/// </summary>
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SpriteRenderer = 4,
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/// <summary>
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/// Adds other kinds of renderers.
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/// </summary>
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Others = 4096
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}
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} |