351 lines
12 KiB
C#
351 lines
12 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace EPOOutline
|
|
{
|
|
/// <summary>
|
|
/// Component which holds the outline settings for a specific object.
|
|
/// </summary>
|
|
[ExecuteAlways]
|
|
public partial class Outlinable : MonoBehaviour
|
|
{
|
|
private static HashSet<Outlinable> outlinables = new HashSet<Outlinable>();
|
|
|
|
[SerializeField]
|
|
private ComplexMaskingMode complexMaskingMode;
|
|
|
|
[SerializeField]
|
|
private OutlinableDrawingMode drawingMode = OutlinableDrawingMode.Normal;
|
|
|
|
[SerializeField]
|
|
private int outlineLayer = 0;
|
|
|
|
[SerializeField]
|
|
private List<OutlineTarget> outlineTargets = new List<OutlineTarget>();
|
|
|
|
[SerializeField]
|
|
private RenderStyle renderStyle = RenderStyle.Single;
|
|
|
|
#pragma warning disable CS0649
|
|
[SerializeField]
|
|
private OutlineProperties outlineParameters = new OutlineProperties();
|
|
|
|
[SerializeField]
|
|
private OutlineProperties backParameters = new OutlineProperties();
|
|
|
|
[SerializeField]
|
|
private OutlineProperties frontParameters = new OutlineProperties();
|
|
|
|
private bool shouldValidateTargets = false;
|
|
|
|
#pragma warning restore CS0649
|
|
|
|
/// <summary>
|
|
/// <see cref="EPOOutline.RenderStyle"/> to render the outlinable.
|
|
/// </summary>
|
|
public RenderStyle RenderStyle
|
|
{
|
|
get => renderStyle;
|
|
set => renderStyle = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// <see cref="EPOOutline.ComplexMaskingMode"/> to render the outlinable.
|
|
/// </summary>
|
|
public ComplexMaskingMode ComplexMaskingMode
|
|
{
|
|
get => complexMaskingMode;
|
|
set => complexMaskingMode = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// <see cref="EPOOutline.OutlinableDrawingMode"/> to render the outlinable.
|
|
/// </summary>
|
|
public OutlinableDrawingMode DrawingMode
|
|
{
|
|
get => drawingMode;
|
|
set => drawingMode = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The layer of the outlinable.
|
|
/// </summary>
|
|
public int OutlineLayer
|
|
{
|
|
get => outlineLayer;
|
|
set => outlineLayer = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The list of the outline targets of the outlinable.
|
|
/// <br/>Note that it's immutable. To manage the targets, please use:
|
|
/// <br/><see cref="EPOOutline.Outlinable.AddRenderer"/>
|
|
/// <br/><see cref="EPOOutline.Outlinable.AddTarget"/>
|
|
/// <br/><see cref="EPOOutline.Outlinable.RemoveTarget"/>
|
|
/// </summary>
|
|
public IReadOnlyList<OutlineTarget> OutlineTargets => outlineTargets;
|
|
|
|
/// <summary>
|
|
/// The parameters of the outline that are used when <see cref="EPOOutline.Outlinable.RenderStyle"/> is set to <see cref="EPOOutline.RenderStyle.Single"/>.
|
|
/// </summary>
|
|
public OutlineProperties OutlineParameters => outlineParameters;
|
|
|
|
/// <summary>
|
|
/// The parameters of the outline that are used for the front rendering when <see cref="EPOOutline.Outlinable.RenderStyle"/> is set to <see cref="EPOOutline.RenderStyle.FrontBack"/>.
|
|
/// </summary>
|
|
public OutlineProperties FrontParameters => frontParameters;
|
|
|
|
/// <summary>
|
|
/// The parameters of the outline that are used for the back rendering when <see cref="EPOOutline.Outlinable.RenderStyle"/> is set to <see cref="EPOOutline.RenderStyle.FrontBack"/>.
|
|
/// </summary>
|
|
public OutlineProperties BackParameters => backParameters;
|
|
|
|
internal bool NeedsFillMask
|
|
{
|
|
get
|
|
{
|
|
if ((drawingMode & OutlinableDrawingMode.Normal) == 0)
|
|
return false;
|
|
|
|
if (renderStyle != RenderStyle.FrontBack)
|
|
return false;
|
|
|
|
return (frontParameters.Enabled || backParameters.Enabled) && (frontParameters.FillPass.Material != null || backParameters.FillPass.Material != null);
|
|
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds renderer with all its sub-meshes to the targets list.
|
|
/// </summary>
|
|
/// <param name="rendererToAdd">The renderer to be added to the list.</param>
|
|
/// <param name="targetProvider">The optional function that provides the <see cref="EPOOutline.OutlineTarget"/> in case if some configuration is needed</param>
|
|
public void AddRenderer(Renderer rendererToAdd, OutlineTargetProvider targetProvider = null)
|
|
{
|
|
var submeshCount = RendererUtility.GetSubmeshCount(rendererToAdd);
|
|
for (var index = 0; index < submeshCount; index++)
|
|
{
|
|
var target = targetProvider == null
|
|
? new OutlineTarget(rendererToAdd, index)
|
|
: targetProvider(rendererToAdd, index);
|
|
|
|
AddTarget(target);
|
|
}
|
|
}
|
|
|
|
[Obsolete("It's obsolete and will be removed. Use AddTarget instead")]
|
|
public void TryAddTarget(OutlineTarget target)
|
|
{
|
|
AddTarget(target);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds <see cref="EPOOutline.OutlineTarget"/> to the list of targets.
|
|
/// </summary>
|
|
/// <param name="target">The target to add to the list.</param>
|
|
public void AddTarget(OutlineTarget target)
|
|
{
|
|
outlineTargets.Add(target);
|
|
ValidateTargets();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="EPOOutline.OutlineTarget"/> from the list of targets.
|
|
/// </summary>
|
|
/// <param name="target">The target to remove.</param>
|
|
public void RemoveTarget(OutlineTarget target)
|
|
{
|
|
outlineTargets.Remove(target);
|
|
if (target.renderer != null)
|
|
{
|
|
var listener = target.renderer.GetComponent<TargetStateListener>();
|
|
if (listener == null)
|
|
return;
|
|
|
|
listener.RemoveCallback(this, UpdateVisibility);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the <see cref="EPOOutline.OutlineTarget"/> at the specific index.
|
|
/// </summary>
|
|
/// <param name="index">The index to get or set the target to/from.</param>
|
|
public OutlineTarget this[int index]
|
|
{
|
|
get => outlineTargets[index];
|
|
|
|
set
|
|
{
|
|
outlineTargets[index] = value;
|
|
ValidateTargets();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Provides the outline targets count.
|
|
/// </summary>
|
|
public int OutlineTargetsCount => outlineTargets.Count;
|
|
|
|
private void Reset()
|
|
{
|
|
AddAllChildRenderersToRenderingList(RenderersAddingMode.SkinnedMeshRenderer | RenderersAddingMode.MeshRenderer | RenderersAddingMode.SpriteRenderer);
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
outlineLayer = Mathf.Clamp(outlineLayer, 0, 63);
|
|
shouldValidateTargets = true;
|
|
}
|
|
|
|
private void SubscribeToVisibilityChange(GameObject go)
|
|
{
|
|
var listener = go.GetComponent<TargetStateListener>();
|
|
if (listener == null)
|
|
{
|
|
listener = go.AddComponent<TargetStateListener>();
|
|
#if UNITY_EDITOR
|
|
UnityEditor.EditorUtility.SetDirty(listener);
|
|
UnityEditor.EditorUtility.SetDirty(go);
|
|
#endif
|
|
}
|
|
|
|
listener.RemoveCallback(this, UpdateVisibility);
|
|
listener.AddCallback(this, UpdateVisibility);
|
|
|
|
listener.ForceUpdate();
|
|
}
|
|
|
|
private void UpdateVisibility()
|
|
{
|
|
if (!enabled)
|
|
{
|
|
outlinables.Remove(this);
|
|
return;
|
|
}
|
|
|
|
outlineTargets.RemoveAll(x => x.renderer == null);
|
|
for (var index = 0; index < OutlineTargets.Count; index++)
|
|
{
|
|
var target = OutlineTargets[index];
|
|
target.IsVisible = target.renderer.isVisible;
|
|
}
|
|
|
|
outlineTargets.RemoveAll(x => x.renderer == null);
|
|
|
|
foreach (var target in outlineTargets)
|
|
{
|
|
if (target.IsVisible)
|
|
{
|
|
outlinables.Add(this);
|
|
return;
|
|
}
|
|
}
|
|
|
|
outlinables.Remove(this);
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
UpdateVisibility();
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
outlinables.Remove(this);
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
ValidateTargets();
|
|
}
|
|
|
|
private void ValidateTargets()
|
|
{
|
|
outlineTargets.RemoveAll(x => x.renderer == null);
|
|
foreach (var target in outlineTargets)
|
|
SubscribeToVisibilityChange(target.renderer.gameObject);
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
outlinables.Remove(this);
|
|
}
|
|
|
|
public static void GetAllActiveOutlinables(List<Outlinable> outlinablesList)
|
|
{
|
|
outlinablesList.Clear();
|
|
foreach (var outlinable in outlinables)
|
|
outlinablesList.Add(outlinable);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds all child renderers to the rendering list of the outlinable.
|
|
/// </summary>
|
|
/// <param name="renderersAddingMode"><see cref="EPOOutline.RenderersAddingMode"/> that will be used during the adding process.</param>
|
|
public void AddAllChildRenderersToRenderingList(RenderersAddingMode renderersAddingMode = RenderersAddingMode.All)
|
|
{
|
|
outlineTargets.Clear();
|
|
var renderers = GetComponentsInChildren<Renderer>(true);
|
|
foreach (var rendererToAdd in renderers)
|
|
{
|
|
if (!MatchingMode(rendererToAdd, renderersAddingMode))
|
|
continue;
|
|
|
|
var submeshesCount = RendererUtility.GetSubmeshCount(rendererToAdd);
|
|
for (var index = 0; index < submeshesCount; index++)
|
|
AddTarget(new OutlineTarget(rendererToAdd, index));
|
|
}
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (!shouldValidateTargets)
|
|
return;
|
|
|
|
shouldValidateTargets = false;
|
|
ValidateTargets();
|
|
}
|
|
|
|
private bool MatchingMode(Renderer rendererToMatch, RenderersAddingMode mode)
|
|
{
|
|
return
|
|
(!(rendererToMatch is MeshRenderer) && !(rendererToMatch is SkinnedMeshRenderer) && !(rendererToMatch is SpriteRenderer) && (mode & RenderersAddingMode.Others) != RenderersAddingMode.None) ||
|
|
(rendererToMatch is MeshRenderer && (mode & RenderersAddingMode.MeshRenderer) != RenderersAddingMode.None) ||
|
|
(rendererToMatch is SpriteRenderer && (mode & RenderersAddingMode.SpriteRenderer) != RenderersAddingMode.None) ||
|
|
(rendererToMatch is SkinnedMeshRenderer && (mode & RenderersAddingMode.SkinnedMeshRenderer) != RenderersAddingMode.None);
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
public void OnDrawGizmosSelected()
|
|
{
|
|
foreach (var target in outlineTargets)
|
|
{
|
|
if (target.Renderer == null)
|
|
continue;
|
|
|
|
if (target.BoundsMode != BoundsMode.Manual)
|
|
continue;
|
|
|
|
var bounds = target.BoundsMode != BoundsMode.Manual ? target.Renderer.bounds : target.Bounds;
|
|
|
|
Gizmos.matrix = target.Renderer.transform.localToWorldMatrix;
|
|
|
|
Gizmos.color = new Color(1.0f, 0.5f, 0.0f, 0.2f);
|
|
var size = bounds.size;
|
|
|
|
if (target.BoundsMode == BoundsMode.Manual)
|
|
{
|
|
var scale = target.Renderer.transform.localScale;
|
|
size.x /= scale.x;
|
|
size.y /= scale.y;
|
|
size.z /= scale.z;
|
|
}
|
|
|
|
Gizmos.DrawCube(bounds.center, size);
|
|
Gizmos.DrawWireCube(bounds.center, size);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
} |