#nullable enable using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UVC.UIToolkit { /// /// 탭 뷰 컴포넌트. /// Unity TabView를 래핑하여 커스텀 스타일을 적용합니다. /// /// /// C# 코드에서 사용: /// /// // 탭 뷰 생성 /// var tabView = new UTKTabView(); /// /// // 탭 추가 /// var tab1 = tabView.AddTab("일반", UTKMaterialIcons.Settings); /// tab1.Add(new Label("일반 설정 내용")); /// /// var tab2 = tabView.AddTab("고급", UTKMaterialIcons.Build); /// tab2.Add(new Label("고급 설정 내용")); /// /// // 탭 변경 이벤트 /// tabView.OnTabChanged += (index, tab) => Debug.Log($"탭 {index} 선택됨"); /// /// // 탭 선택 /// tabView.SelectedIndex = 0; /// /// UXML에서 사용: /// /// /// /// /// /// /// /// /// /// /// /// /// [UxmlElement] public partial class UTKTabView : TabView, IDisposable { #region Constants private const string USS_PATH = "UIToolkit/Tab/UTKTabView"; #endregion #region Fields private bool _disposed; private readonly List _utkTabs = new(); #endregion #region Events /// 탭 변경 이벤트 public event Action? OnTabChanged; #endregion #region Properties /// 선택된 탭 인덱스 public int SelectedIndex { get => selectedTabIndex; set => selectedTabIndex = value; } /// UTK 탭 목록 public IReadOnlyList UTKTabs => _utkTabs; #endregion #region Constructor public UTKTabView() : base() { UTKThemeManager.Instance.ApplyThemeToElement(this); var uss = Resources.Load(USS_PATH); if (uss != null) { styleSheets.Add(uss); } SetupStyles(); SetupEvents(); SubscribeToThemeChanges(); } #endregion #region Setup private void SetupStyles() { AddToClassList("utk-tabview"); } private void SetupEvents() { this.RegisterCallback>(OnTabIndexChanged); } private void SubscribeToThemeChanges() { UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged; RegisterCallback(_ => { UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; }); } private void OnThemeChanged(UTKTheme theme) { UTKThemeManager.Instance.ApplyThemeToElement(this); } #endregion #region Event Handlers private void OnTabIndexChanged(ChangeEvent evt) { UpdateTabSelection(); OnTabChanged?.Invoke(evt.newValue, activeTab); } private void UpdateTabSelection() { for (int i = 0; i < _utkTabs.Count; i++) { _utkTabs[i].IsSelected = (i == selectedTabIndex); } } #endregion #region Methods /// /// UTK 탭 추가 /// public UTKTab AddUTKTab(string text, VisualElement? content = null) { var tab = new UTKTab(text); if (content != null) { tab.Add(content); } AddTab(tab); return tab; } /// /// 탭 추가 /// public void AddTab(UTKTab tab) { _utkTabs.Add(tab); Add(tab); if (_utkTabs.Count == 1) { tab.IsSelected = true; } } /// /// 탭 제거 /// public void RemoveTab(UTKTab tab) { int index = _utkTabs.IndexOf(tab); if (index < 0) return; _utkTabs.RemoveAt(index); tab.RemoveFromHierarchy(); tab.Dispose(); } /// /// 모든 탭 제거 /// public void ClearTabs() { foreach (var tab in _utkTabs) { tab.RemoveFromHierarchy(); tab.Dispose(); } _utkTabs.Clear(); } #endregion #region IDisposable public void Dispose() { if (_disposed) return; _disposed = true; UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; foreach (var tab in _utkTabs) { tab.Dispose(); } _utkTabs.Clear(); OnTabChanged = null; } #endregion } }