#nullable enable
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
///
/// 트리 뷰 컴포넌트.
/// Unity TreeView를 래핑하여 커스텀 스타일을 적용합니다.
///
///
/// C# 코드에서 사용:
///
/// // 트리 뷰 생성
/// var treeView = new UTKTreeView();
///
/// // 데이터 구조 설정
/// var rootItems = new List> {
/// new TreeViewItemData(0, "루트 1", new List> {
/// new TreeViewItemData(1, "자식 1-1"),
/// new TreeViewItemData(2, "자식 1-2")
/// }),
/// new TreeViewItemData(3, "루트 2")
/// };
/// treeView.SetRootItems(rootItems);
///
/// // 아이템 렌더링
/// treeView.makeItem = () => new Label();
/// treeView.bindItem = (element, index) => {
/// var item = treeView.GetItemDataForIndex(index);
/// (element as Label).text = item;
/// };
///
/// // 선택 이벤트
/// treeView.OnItemSelected += (index) => Debug.Log($"선택: {index}");
///
/// UXML에서 사용:
///
///
///
///
///
///
[UxmlElement]
public partial class UTKTreeView : TreeView, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/List/UTKTreeView";
#endregion
#region Fields
private bool _disposed;
#endregion
#region Events
/// 아이템 선택 이벤트
public event Action? OnItemSelected;
/// 아이템 더블클릭 이벤트
public event Action? OnItemDoubleClicked;
#endregion
#region Constructor
public UTKTreeView() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-treeview");
}
private void SetupEvents()
{
selectionChanged += OnSelectionChanged;
itemsChosen += OnItemsChosen;
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnSelectionChanged(IEnumerable