#nullable enable
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
///
/// 리스트 뷰 컴포넌트.
/// Unity ListView를 래핑하여 커스텀 스타일을 적용합니다.
///
///
/// C# 코드에서 사용:
///
/// // 리스트 뷰 생성
/// var listView = new UTKListView();
///
/// // 데이터 소스 설정
/// var items = new List { "항목 1", "항목 2", "항목 3" };
/// listView.itemsSource = items;
///
/// // 아이템 렌더링
/// listView.makeItem = () => new Label();
/// listView.bindItem = (element, index) => {
/// (element as Label).text = items[index];
/// };
///
/// // 선택 이벤트
/// listView.OnItemSelected += (index) => Debug.Log($"선택: {items[index]}");
/// listView.OnItemDoubleClicked += (index) => Debug.Log($"더블클릭: {items[index]}");
///
/// UXML에서 사용:
///
///
///
///
///
///
[UxmlElement]
public partial class UTKListView : ListView, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/List/UTKListView";
#endregion
#region Fields
private bool _disposed;
#endregion
#region Events
/// 아이템 선택 이벤트
public event Action? OnItemSelected;
/// 아이템 더블클릭 이벤트
public event Action? OnItemDoubleClicked;
#endregion
#region Constructor
public UTKListView() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
else
{
Debug.LogWarning($"[UTKListView] Failed to load USS: {USS_PATH}");
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-listview");
}
private void SetupEvents()
{
selectionChanged += OnSelectionChanged;
itemsChosen += OnItemsChosen;
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnSelectionChanged(IEnumerable