#if BESTHTTP_PROFILE && UNITY_2021_2_OR_NEWER using Unity.Profiling.Editor; using Best.HTTP.Profiler.Network; namespace Best.HTTP.Editor.Profiler.Network { [System.Serializable] [ProfilerModuleMetadata(NetworkStats.CategoryName)] public sealed class NetworkStatsProfilerModule : ProfilerModule { static readonly ProfilerCounterDescriptor[] k_Counters = { new ProfilerCounterDescriptor(NetworkStats.BufferedToSendName, NetworkStats.Category), new ProfilerCounterDescriptor(NetworkStats.SentSinceLastFrameName, NetworkStats.Category), new ProfilerCounterDescriptor(NetworkStats.SentTotalName, NetworkStats.Category), new ProfilerCounterDescriptor(NetworkStats.ReceivedAndUnprocessedName, NetworkStats.Category), new ProfilerCounterDescriptor(NetworkStats.ReceivedSinceLastFrameName, NetworkStats.Category), new ProfilerCounterDescriptor(NetworkStats.ReceivedTotalName, NetworkStats.Category), new ProfilerCounterDescriptor(NetworkStats.OpenConnectionsName, NetworkStats.Category), new ProfilerCounterDescriptor(NetworkStats.TotalConnectionsName, NetworkStats.Category), new ProfilerCounterDescriptor(NetworkStats.TotalDNSCacheHits, NetworkStats.Category), new ProfilerCounterDescriptor(NetworkStats.TotalDNSCacheMiss, NetworkStats.Category), }; public NetworkStatsProfilerModule() : base(k_Counters) { } } } #endif