#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
///
/// Long 정수 입력 필드 컴포넌트.
/// Unity LongField를 래핑하여 커스텀 스타일을 적용합니다.
///
[UxmlElement]
public partial class UTKLongField : LongField, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Input/UTKLongField";
#endregion
#region Fields
private bool _disposed;
private bool _isEnabled = true;
#endregion
#region Events
/// 값 변경 이벤트
public event Action? OnValueChanged;
#endregion
#region Properties
/// 현재 값
public long Value
{
get => value;
set => this.value = value;
}
/// 활성화 상태
[UxmlAttribute]
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
SetEnabled(value);
EnableInClassList("utk-long-field--disabled", !value);
}
}
#endregion
#region Constructor
public UTKLongField() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SetupEvents();
SubscribeToThemeChanges();
}
public UTKLongField(string label, long defaultValue = 0) : this()
{
this.label = label;
value = defaultValue;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-long-field");
}
private void SetupEvents()
{
this.RegisterValueChangedCallback(OnFieldValueChanged);
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region Event Handlers
private void OnFieldValueChanged(ChangeEvent evt)
{
OnValueChanged?.Invoke(evt.newValue);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
OnValueChanged = null;
}
#endregion
}
}