#nullable enable
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UVC.UIToolkit
{
///
/// 스크롤 뷰 컴포넌트.
/// Unity ScrollView를 래핑하여 커스텀 스타일을 적용합니다.
///
///
/// C# 코드에서 사용:
///
/// // 기본 스크롤 뷰
/// var scrollView = new UTKScrollView();
/// scrollView.Add(new Label("내용 1"));
/// scrollView.Add(new Label("내용 2"));
/// scrollView.Add(new Label("내용 3"));
///
/// // 스크롤 모드 설정
/// var verticalScroll = new UTKScrollView(ScrollViewMode.Vertical);
/// var horizontalScroll = new UTKScrollView(ScrollViewMode.Horizontal);
///
/// UXML에서 사용:
///
///
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///
[UxmlElement]
public partial class UTKScrollView : ScrollView, IDisposable
{
#region Constants
private const string USS_PATH = "UIToolkit/Common/UTKScrollView";
#endregion
#region Fields
private bool _disposed;
#endregion
#region Constructor
public UTKScrollView() : base()
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
var uss = Resources.Load(USS_PATH);
if (uss != null)
{
styleSheets.Add(uss);
}
SetupStyles();
SubscribeToThemeChanges();
}
public UTKScrollView(ScrollViewMode mode) : this()
{
this.mode = mode;
}
#endregion
#region Setup
private void SetupStyles()
{
AddToClassList("utk-scrollview");
}
private void SubscribeToThemeChanges()
{
UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged;
RegisterCallback(_ =>
{
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
});
}
private void OnThemeChanged(UTKTheme theme)
{
UTKThemeManager.Instance.ApplyThemeToElement(this);
}
#endregion
#region IDisposable
public void Dispose()
{
if (_disposed) return;
_disposed = true;
UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged;
}
#endregion
}
}