#nullable enable using System; using UnityEngine; using UnityEngine.UIElements; namespace UVC.UIToolkit { /// /// 스크롤 뷰 컴포넌트. /// Unity ScrollView를 래핑하여 커스텀 스타일을 적용합니다. /// /// /// C# 코드에서 사용: /// /// // 기본 스크롤 뷰 /// var scrollView = new UTKScrollView(); /// scrollView.Add(new Label("내용 1")); /// scrollView.Add(new Label("내용 2")); /// scrollView.Add(new Label("내용 3")); /// /// // 스크롤 모드 설정 /// var verticalScroll = new UTKScrollView(ScrollViewMode.Vertical); /// var horizontalScroll = new UTKScrollView(ScrollViewMode.Horizontal); /// /// UXML에서 사용: /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// [UxmlElement] public partial class UTKScrollView : ScrollView, IDisposable { #region Constants private const string USS_PATH = "UIToolkit/Common/UTKScrollView"; #endregion #region Fields private bool _disposed; #endregion #region Constructor public UTKScrollView() : base() { UTKThemeManager.Instance.ApplyThemeToElement(this); var uss = Resources.Load(USS_PATH); if (uss != null) { styleSheets.Add(uss); } SetupStyles(); SubscribeToThemeChanges(); } public UTKScrollView(ScrollViewMode mode) : this() { this.mode = mode; } #endregion #region Setup private void SetupStyles() { AddToClassList("utk-scrollview"); } private void SubscribeToThemeChanges() { UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged; RegisterCallback(_ => { UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; }); } private void OnThemeChanged(UTKTheme theme) { UTKThemeManager.Instance.ApplyThemeToElement(this); } #endregion #region IDisposable public void Dispose() { if (_disposed) return; _disposed = true; UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; } #endregion } }