#nullable enable using System; using UnityEngine; using UnityEngine.UIElements; namespace UVC.UIToolkit { /// /// Vector4(4D 벡터) 입력 필드 컴포넌트. /// Unity Vector4Field를 래핑하여 커스텀 스타일을 적용합니다. /// X, Y, Z, W 네 개의 float 값을 입력받습니다. /// /// /// Vector4란? /// Vector4는 4개의 float 값을 저장하는 구조체입니다. /// 주로 다음 용도로 사용됩니다: /// - 동차 좌표(Homogeneous coordinates): 3D 변환에서 이동을 포함한 행렬 연산 /// - 색상(RGBA): Red, Green, Blue, Alpha 값 (0~1 범위) /// - 쉐이더 파라미터: 커스텀 쉐이더에 전달하는 4개의 값 /// - 사원수(Quaternion)와 유사한 구조로 회전 데이터 저장 /// /// /// C# 코드에서 사용: /// /// // 기본 Vector4 필드 생성 /// var vec4Field = new UTKVector4Field(); /// vec4Field.label = "쉐이더 파라미터"; /// /// // 초기값 설정 /// vec4Field.Value = new Vector4(1, 0.5f, 0.5f, 1); /// /// // 값 변경 이벤트 처리 /// vec4Field.OnValueChanged += (vec) => { /// Debug.Log($"파라미터: X={vec.x}, Y={vec.y}, Z={vec.z}, W={vec.w}"); /// }; /// /// // 라벨 커스터마이징 (RGBA 색상용) /// vec4Field.XLabel = "R"; /// vec4Field.YLabel = "G"; /// vec4Field.ZLabel = "B"; /// vec4Field.WLabel = "A"; /// /// // 비활성화 /// vec4Field.IsEnabled = false; /// /// UXML에서 사용: /// /// /// /// /// /// /// /// /// /// /// /// /// /// 실제 활용 예시: /// /// // 머티리얼 쉐이더 파라미터 설정 /// var shaderParam = new UTKVector4Field("_MainTex_ST"); /// shaderParam.XLabel = "Tile X"; /// shaderParam.YLabel = "Tile Y"; /// shaderParam.ZLabel = "Offset X"; /// shaderParam.WLabel = "Offset Y"; /// shaderParam.Value = new Vector4(1, 1, 0, 0); // 기본 타일링 /// shaderParam.OnValueChanged += (vec) => { /// material.SetVector("_MainTex_ST", vec); /// }; /// /// [UxmlElement] public partial class UTKVector4Field : Vector4Field, IDisposable { #region Constants private const string USS_PATH = "UIToolkit/Input/UTKVector4Field"; #endregion #region Fields private bool _disposed; private bool _isEnabled = true; private string _xLabel = "X"; private string _yLabel = "Y"; private string _zLabel = "Z"; private string _wLabel = "W"; #endregion #region Events /// 값 변경 이벤트 public event Action? OnValueChanged; #endregion #region Properties /// 활성화 상태 [UxmlAttribute] public bool IsEnabled { get => _isEnabled; set { _isEnabled = value; SetEnabled(value); EnableInClassList("utk-vector4field--disabled", !value); } } /// 현재 값 public Vector4 Value { get => value; set => this.value = value; } /// X축 라벨 [UxmlAttribute] public string XLabel { get => _xLabel; set { _xLabel = value; UpdateAxisLabels(); } } /// Y축 라벨 [UxmlAttribute] public string YLabel { get => _yLabel; set { _yLabel = value; UpdateAxisLabels(); } } /// Z축 라벨 [UxmlAttribute] public string ZLabel { get => _zLabel; set { _zLabel = value; UpdateAxisLabels(); } } /// W축 라벨 [UxmlAttribute] public string WLabel { get => _wLabel; set { _wLabel = value; UpdateAxisLabels(); } } #endregion #region Constructor public UTKVector4Field() : base() { UTKThemeManager.Instance.ApplyThemeToElement(this); var uss = Resources.Load(USS_PATH); if (uss != null) { styleSheets.Add(uss); } SetupStyles(); SetupEvents(); SubscribeToThemeChanges(); } public UTKVector4Field(string label) : this() { this.label = label; } #endregion #region Setup private void SetupStyles() { AddToClassList("utk-vector4field"); // 초기 라벨 설정 schedule.Execute(() => UpdateAxisLabels()); } private void SetupEvents() { this.RegisterValueChangedCallback(OnFieldValueChanged); } private void SubscribeToThemeChanges() { UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged; RegisterCallback(_ => { UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; }); } private void OnThemeChanged(UTKTheme theme) { UTKThemeManager.Instance.ApplyThemeToElement(this); } private void UpdateAxisLabels() { // Vector4Field의 내부 FloatField들을 찾아서 라벨 변경 var floatFields = this.Query().ToList(); if (floatFields.Count >= 4) { floatFields[0].label = _xLabel; floatFields[1].label = _yLabel; floatFields[2].label = _zLabel; floatFields[3].label = _wLabel; } } #endregion #region Event Handlers private void OnFieldValueChanged(ChangeEvent evt) { OnValueChanged?.Invoke(evt.newValue); } #endregion #region IDisposable public void Dispose() { if (_disposed) return; _disposed = true; UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; OnValueChanged = null; } #endregion } }