#nullable enable using System; using UnityEngine; using UnityEngine.UIElements; namespace UVC.UIToolkit { /// /// Vector2(2D 벡터) 입력 필드 컴포넌트. /// Unity Vector2Field를 래핑하여 커스텀 스타일을 적용합니다. /// X, Y 두 개의 float 값을 입력받아 2D 좌표나 크기를 표현합니다. /// /// /// Vector2란? /// Vector2는 2차원 공간의 점이나 방향을 나타내는 구조체입니다. /// - X: 수평(가로) 방향의 값 /// - Y: 수직(세로) 방향의 값 /// 주로 2D 게임의 위치, UI 크기, 텍스처 좌표(UV) 등에 사용됩니다. /// /// /// C# 코드에서 사용: /// /// // 기본 Vector2 필드 생성 /// var vec2Field = new UTKVector2Field(); /// vec2Field.label = "UI 크기"; /// /// // 초기값 설정 /// vec2Field.Value = new Vector2(100, 50); // 가로 100, 세로 50 /// /// // 값 변경 이벤트 처리 /// vec2Field.OnValueChanged += (vec) => { /// Debug.Log($"크기 변경: 가로={vec.x}, 세로={vec.y}"); /// }; /// /// // 라벨 커스터마이징 /// vec2Field.XLabel = "가로"; /// vec2Field.YLabel = "세로"; /// /// // 비활성화 /// vec2Field.IsEnabled = false; /// /// // 읽기 전용 (사용자가 수정할 수 없음) /// var readOnlyField = new UTKVector2Field("고정 크기"); /// readOnlyField.Value = new Vector2(100, 50); /// readOnlyField.IsReadOnly = true; /// /// UXML에서 사용: /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// /// 실제 활용 예시: /// /// // RectTransform 크기 조절 /// var sizeField = new UTKVector2Field("UI 크기"); /// sizeField.Value = rectTransform.sizeDelta; /// sizeField.OnValueChanged += (size) => { /// rectTransform.sizeDelta = size; /// }; /// /// // 스프라이트 피벗 설정 /// var pivotField = new UTKVector2Field("피벗"); /// pivotField.XLabel = "X (0~1)"; /// pivotField.YLabel = "Y (0~1)"; /// pivotField.Value = new Vector2(0.5f, 0.5f); // 중앙 /// /// [UxmlElement] public partial class UTKVector2Field : Vector2Field, IDisposable { #region Constants private const string USS_PATH = "UIToolkit/Input/UTKVector2Field"; #endregion #region Fields private bool _disposed; private bool _isEnabled = true; private bool _isReadOnly = false; private string _xLabel = "X"; private string _yLabel = "Y"; #endregion #region Events /// 값 변경 이벤트 public event Action? OnValueChanged; #endregion #region Properties /// 현재 값 public Vector2 Value { get => value; set => this.value = value; } /// 활성화 상태 [UxmlAttribute("is-enabled")] public bool IsEnabled { get => _isEnabled; set { _isEnabled = value; SetEnabled(value); EnableInClassList("utk-vector2-field--disabled", !value); } } /// X축 라벨 [UxmlAttribute("x-label")] public string XLabel { get => _xLabel; set { _xLabel = value; UpdateAxisLabels(); } } /// Y축 라벨 [UxmlAttribute("y-label")] public string YLabel { get => _yLabel; set { _yLabel = value; UpdateAxisLabels(); } } /// 읽기 전용 상태 [UxmlAttribute("is-readonly")] public bool IsReadOnly { get => _isReadOnly; set { _isReadOnly = value; UpdateReadOnlyState(); EnableInClassList("utk-vector2-field--readonly", value); } } #endregion #region Constructor public UTKVector2Field() : base() { UTKThemeManager.Instance.ApplyThemeToElement(this); var uss = Resources.Load(USS_PATH); if (uss != null) { styleSheets.Add(uss); } SetupStyles(); SetupEvents(); SubscribeToThemeChanges(); } public UTKVector2Field(bool isReadOnly) : this() { _isReadOnly = isReadOnly; UpdateReadOnlyState(); } public UTKVector2Field(string label, bool isReadOnly = false) : this() { this.label = label; _isReadOnly = isReadOnly; UpdateReadOnlyState(); } #endregion #region Setup private void SetupStyles() { AddToClassList("utk-vector2-field"); // 초기 라벨 설정 schedule.Execute(() => UpdateAxisLabels()); } private void SetupEvents() { RegisterCallback>(OnFieldValueChanged); } private void SubscribeToThemeChanges() { UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged; RegisterCallback(OnAttachToPanelForTheme); RegisterCallback(OnDetachFromPanelForTheme); } private void OnAttachToPanelForTheme(AttachToPanelEvent evt) { UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged; UTKThemeManager.Instance.ApplyThemeToElement(this); } private void OnDetachFromPanelForTheme(DetachFromPanelEvent evt) { UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; } private void OnThemeChanged(UTKTheme theme) { UTKThemeManager.Instance.ApplyThemeToElement(this); } private void UpdateAxisLabels() { // Vector2Field의 내부 FloatField들을 찾아서 라벨 변경 var floatFields = this.Query().ToList(); if (floatFields.Count >= 2) { floatFields[0].label = _xLabel; floatFields[1].label = _yLabel; } } private void UpdateReadOnlyState() { // 내부 FloatField들의 TextInput을 찾아서 읽기 전용 설정 var textInputs = this.Query>().ToList(); foreach (var textInput in textInputs) { textInput.isReadOnly = _isReadOnly; } } #endregion #region Event Handlers private void OnFieldValueChanged(ChangeEvent evt) { OnValueChanged?.Invoke(evt.newValue); } #endregion #region IDisposable public void Dispose() { if (_disposed) return; _disposed = true; UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; UnregisterCallback(OnAttachToPanelForTheme); UnregisterCallback(OnDetachFromPanelForTheme); OnValueChanged = null; UnregisterCallback>(OnFieldValueChanged); } #endregion } }