using Cysharp.Threading.Tasks; using SampleProject; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using UVC.Factory.Component; using UVC.Locale; using UVC.UI.Modal; using UVC.Util; namespace UVC.Factory.Buttons { public class UISearchInput : MonoBehaviour { private TMP_InputField inputField; private Button button; private GameObject textArea; private bool initialized = false; private bool isClicked = false; void Awake() { SceneMain.Instance.Initialized += OnSceneInitialized; } private void OnSceneInitialized() { inputField = GetComponent(); button = GetComponentInChildren