#nullable enable using System; using UnityEngine; using UnityEngine.UIElements; namespace UVC.UIToolkit { /// /// 입력 필드 컴포넌트. /// Unity TextField를 래핑하여 커스텀 스타일을 적용합니다. /// [UxmlElement] public partial class UTKInputField : TextField, IDisposable { #region Constants private const string USS_PATH = "UIToolkit/Input/UTKInputField"; #endregion #region Fields private bool _disposed; private bool _isEnabled = true; private string _errorMessage = ""; private InputFieldVariant _variant = InputFieldVariant.Default; #endregion #region Events /// 값 변경 이벤트 public event Action? OnValueChanged; /// 포커스 이벤트 public event Action? OnFocused; /// 포커스 해제 이벤트 public event Action? OnBlurred; /// 엔터 키 이벤트 public event Action? OnSubmit; #endregion #region Properties /// 입력 값 public string Value { get => value; set => SetValue(value, true); } /// 플레이스홀더 텍스트 [UxmlAttribute] public string Placeholder { get => textEdition.placeholder; set => textEdition.placeholder = value; } /// 에러 메시지 [UxmlAttribute] public string ErrorMessage { get => _errorMessage; set { _errorMessage = value; EnableInClassList("utk-input--error", !string.IsNullOrEmpty(value)); } } /// 활성화 상태 [UxmlAttribute] public bool IsEnabled { get => _isEnabled; set { _isEnabled = value; SetEnabled(value); EnableInClassList("utk-input--disabled", !value); } } /// 읽기 전용 public new bool isReadOnly { get => base.isReadOnly; set { base.isReadOnly = value; EnableInClassList("utk-input--readonly", value); } } /// 멀티라인 모드 public new bool multiline { get => base.multiline; set { base.multiline = value; EnableInClassList("utk-input--multiline", value); } } /// 스타일 변형 [UxmlAttribute] public InputFieldVariant Variant { get => _variant; set { _variant = value; UpdateVariant(); } } #endregion #region Enums public enum InputFieldVariant { Default, Filled, Outlined } #endregion #region Constructor public UTKInputField() : base() { UTKThemeManager.Instance.ApplyThemeToElement(this); var uss = Resources.Load(USS_PATH); if (uss != null) { styleSheets.Add(uss); } SetupStyles(); SetupEvents(); SubscribeToThemeChanges(); } public UTKInputField(string label, string placeholder = "") : this() { this.label = label; Placeholder = placeholder; } #endregion #region Setup private void SetupStyles() { AddToClassList("utk-input"); UpdateVariant(); } private void SetupEvents() { this.RegisterValueChangedCallback(OnTextValueChanged); RegisterCallback(_ => { EnableInClassList("utk-input--focused", true); OnFocused?.Invoke(); }); RegisterCallback(_ => { EnableInClassList("utk-input--focused", false); OnBlurred?.Invoke(); }); RegisterCallback(evt => { if (evt.keyCode == KeyCode.Return && !multiline) { OnSubmit?.Invoke(value); } }); } private void SubscribeToThemeChanges() { UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged; RegisterCallback(_ => { UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; }); } private void OnThemeChanged(UTKTheme theme) { UTKThemeManager.Instance.ApplyThemeToElement(this); } #endregion #region Event Handlers private void OnTextValueChanged(ChangeEvent evt) { OnValueChanged?.Invoke(evt.newValue); } #endregion #region Methods /// /// 값 설정 /// public void SetValue(string newValue, bool notify) { if (value == newValue) return; if (notify) { value = newValue ?? ""; } else { SetValueWithoutNotify(newValue ?? ""); } } /// /// 선택 영역 설정 /// public void SelectAll() { textSelection.SelectAll(); } private void UpdateVariant() { RemoveFromClassList("utk-input--default"); RemoveFromClassList("utk-input--filled"); RemoveFromClassList("utk-input--outlined"); var variantClass = _variant switch { InputFieldVariant.Filled => "utk-input--filled", InputFieldVariant.Outlined => "utk-input--outlined", _ => "utk-input--default" }; AddToClassList(variantClass); } #endregion #region IDisposable public void Dispose() { if (_disposed) return; _disposed = true; UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; OnValueChanged = null; OnFocused = null; OnBlurred = null; OnSubmit = null; } #endregion } }