#nullable enable
using Cysharp.Threading.Tasks;
using SHI.Modal.ISOP;
using SHI.Modal.NW;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
///
/// 샘플 장면 드라이버: 버튼 클릭으로 SHI BlockDetail 모달을 생성/표시하고,
/// StreamingAssets에서 glb/간트 JSON을 읽어 모달에 전달합니다.
///
public class ShiPopupSample : MonoBehaviour
{
[SerializeField]
private GameObject isopModalPrefab;
[SerializeField]
private GameObject nwModalPrefab;
[SerializeField]
private Button openISOPModalButton;
[SerializeField]
private Button openNWModalButton;
private ISOPModal? isopModal;
private NWModal? nwModal;
private void Start()
{
if (openISOPModalButton != null)
{
openISOPModalButton.onClick.AddListener(() =>
{
if (isopModalPrefab != null)
{
isopModal = Instantiate(isopModalPrefab).GetComponent();
}
if(isopModal != null)
{
isopModal.gameObject.SetActive(true);
SetupDataISOP().Forget();
}
});
}
if (openNWModalButton != null)
{
openNWModalButton.onClick.AddListener(() =>
{
if (nwModalPrefab != null)
{
nwModal = Instantiate(nwModalPrefab).GetComponent();
}
if(nwModal != null)
{
nwModal.gameObject.SetActive(true);
SetupDataNW().Forget();
}
});
}
}
///
/// StreamingAssets에서 샘플 간트 JSON과 모델을 읽어 모달에 적용합니다.
///
private async UniTaskVoid SetupDataISOP()
{
if (isopModal == null)
{
Debug.LogWarning("BlockDetailModal is not assigned.");
return;
}
string sa = Application.streamingAssetsPath;
string glbPath = Path.Combine(sa, "block.glb");
string jsonPath = Path.Combine(sa, "isop_chart_short.json");
Debug.Log($"Loaded blockDetailModal:{isopModal}");
await isopModal.LoadData(glbPath, jsonPath);
}
private async UniTaskVoid SetupDataNW()
{
if (nwModal == null)
{
Debug.LogWarning("BlockDetailModal is not assigned.");
return;
}
string sa = Application.streamingAssetsPath;
string glbPath = Path.Combine(sa, "block.glb");
string jsonPath = Path.Combine(sa, "nw_chart.json");
Debug.Log($"Loaded blockDetailModal:{nwModal}");
await nwModal.LoadData(glbPath, jsonPath);
}
}