using System; namespace EPOOutline { /// /// Describes how to filter renderers when adding to the list. /// [Flags] public enum RenderersAddingMode { /// /// Adds all renderers. /// All = -1, /// /// Adds none of the renderers. /// None = 0, /// /// Adds s. /// MeshRenderer = 1, /// /// Adds s. /// SkinnedMeshRenderer = 2, /// /// Adds s. /// SpriteRenderer = 4, /// /// Adds other kinds of renderers. /// Others = 4096 } }