using System;
namespace EPOOutline
{
///
/// Describes how to filter renderers when adding to the list.
///
[Flags]
public enum RenderersAddingMode
{
///
/// Adds all renderers.
///
All = -1,
///
/// Adds none of the renderers.
///
None = 0,
///
/// Adds s.
///
MeshRenderer = 1,
///
/// Adds s.
///
SkinnedMeshRenderer = 2,
///
/// Adds s.
///
SpriteRenderer = 4,
///
/// Adds other kinds of renderers.
///
Others = 4096
}
}