#nullable enable using System; using UnityEngine; using UnityEngine.UIElements; namespace UVC.UIToolkit { /// /// Vector2 입력 필드 컴포넌트. /// Unity Vector2Field를 래핑하여 커스텀 스타일을 적용합니다. /// [UxmlElement] public partial class UTKVector2Field : Vector2Field, IDisposable { #region Constants private const string USS_PATH = "UIToolkit/Input/UTKVector2Field"; #endregion #region Fields private bool _disposed; private bool _isEnabled = true; #endregion #region Events /// 값 변경 이벤트 public event Action? OnValueChanged; #endregion #region Properties /// 현재 값 public Vector2 Value { get => value; set => this.value = value; } /// 활성화 상태 [UxmlAttribute] public bool IsEnabled { get => _isEnabled; set { _isEnabled = value; SetEnabled(value); EnableInClassList("utk-vector2-field--disabled", !value); } } #endregion #region Constructor public UTKVector2Field() : base() { UTKThemeManager.Instance.ApplyThemeToElement(this); var uss = Resources.Load(USS_PATH); if (uss != null) { styleSheets.Add(uss); } SetupStyles(); SetupEvents(); SubscribeToThemeChanges(); } public UTKVector2Field(string label) : this() { this.label = label; } #endregion #region Setup private void SetupStyles() { AddToClassList("utk-vector2-field"); } private void SetupEvents() { this.RegisterValueChangedCallback(OnFieldValueChanged); } private void SubscribeToThemeChanges() { UTKThemeManager.Instance.OnThemeChanged += OnThemeChanged; RegisterCallback(_ => { UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; }); } private void OnThemeChanged(UTKTheme theme) { UTKThemeManager.Instance.ApplyThemeToElement(this); } #endregion #region Event Handlers private void OnFieldValueChanged(ChangeEvent evt) { OnValueChanged?.Invoke(evt.newValue); } #endregion #region IDisposable public void Dispose() { if (_disposed) return; _disposed = true; UTKThemeManager.Instance.OnThemeChanged -= OnThemeChanged; OnValueChanged = null; } #endregion } }