using Simulator.Data; using TMPro; using UnityEngine; using UnityEngine.UI; public class SimulationNameText : MonoBehaviour { [SerializeField] TMP_Text text; private void Start() { ComponentsManager.Instance.onProjectNameRecieved += UpdateText; } void UpdateText(string data) { text.text = data; LayoutRebuilder.ForceRebuildLayoutImmediate(this.GetComponent()); } }