using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UVC.UI.List.Tree; namespace UVC.UI.Window { public class HierarchyWindow: MonoBehaviour { [SerializeField] protected TreeList treeList; public void AddItem(TreeListItemData data) { treeList.AddItem(data); } } }