UIToolkit Sample uxml로 전환

This commit is contained in:
logonkhi
2026-01-20 20:18:47 +09:00
parent ee86f93814
commit fd8f8c6de0
202 changed files with 3614 additions and 1440 deletions

View File

@@ -123,14 +123,15 @@ namespace UVC.UIToolkit
private Label? _textLabel;
private VisualElement? _imageIcon;
private string _text = "";
private string _icon = "";
private ButtonVariant _variant = ButtonVariant.Normal;
private ButtonSize _size = ButtonSize.Medium;
// UXML 직렬화용 backing field - 이름을 소스 생성기가 인식하지 못하게 변경
private string textValue = "";
private string iconValue = "";
private ButtonVariant variantValue = ButtonVariant.Normal;
private ButtonSize sizeValue = ButtonSize.Medium;
private Color? _backgroundColor;
private int _borderWidth = -1;
private bool _iconOnly;
private bool _isEnabled = true;
private int borderWidthValue = -1;
private bool iconOnlyValue;
private bool isEnabledValue = true;
#endregion
#region Events
@@ -140,49 +141,49 @@ namespace UVC.UIToolkit
#region Properties
/// <summary>버튼 텍스트</summary>
[UxmlAttribute]
[UxmlAttribute("text")]
public string Text
{
get => _text;
get => textValue;
set
{
_text = value;
textValue = value;
UpdateContent();
}
}
/// <summary>아이콘 (유니코드 문자 또는 텍스트)</summary>
[UxmlAttribute]
[UxmlAttribute("icon")]
public string Icon
{
get => _icon;
get => iconValue;
set
{
_icon = value;
iconValue = value;
UpdateContent();
}
}
/// <summary>버튼 스타일 변형</summary>
[UxmlAttribute]
[UxmlAttribute("variant")]
public ButtonVariant Variant
{
get => _variant;
get => variantValue;
set
{
_variant = value;
variantValue = value;
UpdateVariant();
}
}
/// <summary>버튼 크기</summary>
[UxmlAttribute]
[UxmlAttribute("size")]
public ButtonSize Size
{
get => _size;
get => sizeValue;
set
{
_size = value;
sizeValue = value;
UpdateSize();
}
}
@@ -199,37 +200,37 @@ namespace UVC.UIToolkit
}
/// <summary>외곽선 굵기 (-1이면 기본값 사용)</summary>
[UxmlAttribute]
[UxmlAttribute("border-width")]
public int BorderWidth
{
get => _borderWidth;
get => borderWidthValue;
set
{
_borderWidth = value;
borderWidthValue = value;
UpdateCustomStyles();
}
}
/// <summary>아이콘만 표시 모드</summary>
[UxmlAttribute]
[UxmlAttribute("icon-only")]
public bool IconOnly
{
get => _iconOnly;
get => iconOnlyValue;
set
{
_iconOnly = value;
iconOnlyValue = value;
UpdateContent();
}
}
/// <summary>버튼 활성화 상태</summary>
[UxmlAttribute]
[UxmlAttribute("is-enabled")]
public bool IsEnabled
{
get => _isEnabled;
get => isEnabledValue;
set
{
_isEnabled = value;
isEnabledValue = value;
SetEnabled(value);
EnableInClassList("utk-button--disabled", !value);
}
@@ -275,12 +276,9 @@ namespace UVC.UIToolkit
SubscribeToThemeChanges();
// UXML에서 로드될 때 속성이 설정된 후 UI 갱신
RegisterCallback<AttachToPanelEvent>(_ =>
{
UpdateContent();
UpdateVariant();
UpdateSize();
});
// Unity 6의 소스 생성기는 Deserialize에서 필드에 직접 값을 할당하므로
// AttachToPanelEvent를 사용하여 패널에 연결된 후 UI를 갱신
RegisterCallback<AttachToPanelEvent>(OnAttachToPanel);
}
/// <summary>
@@ -298,9 +296,9 @@ namespace UVC.UIToolkit
/// </remarks>
public UTKButton(string text, string icon = "", ButtonVariant variant = ButtonVariant.Normal, int? iconSize = null) : this()
{
_text = text;
_icon = icon;
_variant = variant;
textValue = text;
iconValue = icon;
variantValue = variant;
UpdateContent();
UpdateVariant();
@@ -372,16 +370,30 @@ namespace UVC.UIToolkit
#endregion
#region Event Handlers
private void OnAttachToPanel(AttachToPanelEvent evt)
{
// UXML 속성이 설정된 후 한 번만 UI 갱신
UnregisterCallback<AttachToPanelEvent>(OnAttachToPanel);
UpdateContent();
UpdateVariant();
UpdateSize();
UpdateCustomStyles();
// IsEnabled 상태 적용
SetEnabled(isEnabledValue);
EnableInClassList("utk-button--disabled", !isEnabledValue);
}
private void OnClick(ClickEvent evt)
{
if (!_isEnabled) return;
if (!isEnabledValue) return;
OnClicked?.Invoke();
evt.StopPropagation();
}
private void OnKeyDown(KeyDownEvent evt)
{
if (!_isEnabled) return;
if (!isEnabledValue) return;
if (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.Space)
{
OnClicked?.Invoke();
@@ -393,23 +405,23 @@ namespace UVC.UIToolkit
#region Update Methods
private void UpdateContent()
{
bool hasIcon = !string.IsNullOrEmpty(_icon);
bool hasText = !string.IsNullOrEmpty(_text);
bool hasIcon = !string.IsNullOrEmpty(iconValue);
bool hasText = !string.IsNullOrEmpty(textValue);
if (_iconLabel != null)
{
_iconLabel.text = _icon;
_iconLabel.text = iconValue;
_iconLabel.style.display = hasIcon ? DisplayStyle.Flex : DisplayStyle.None;
}
if (_textLabel != null)
{
_textLabel.text = _text;
_textLabel.style.display = (_iconOnly || !hasText) ? DisplayStyle.None : DisplayStyle.Flex;
_textLabel.text = textValue;
_textLabel.style.display = (iconOnlyValue || !hasText) ? DisplayStyle.None : DisplayStyle.Flex;
}
EnableInClassList("utk-button--icon-only", _iconOnly || (hasIcon && !hasText));
EnableInClassList("utk-button--has-icon", hasIcon && hasText && !_iconOnly);
EnableInClassList("utk-button--icon-only", iconOnlyValue || (hasIcon && !hasText));
EnableInClassList("utk-button--has-icon", hasIcon && hasText && !iconOnlyValue);
}
private void UpdateVariant()
@@ -424,7 +436,7 @@ namespace UVC.UIToolkit
RemoveFromClassList("utk-button--outline-danger");
RemoveFromClassList("utk-button--text");
var variantClass = _variant switch
var variantClass = variantValue switch
{
ButtonVariant.Primary => "utk-button--primary",
ButtonVariant.Secondary => "utk-button--secondary",
@@ -445,7 +457,7 @@ namespace UVC.UIToolkit
RemoveFromClassList("utk-button--medium");
RemoveFromClassList("utk-button--large");
var sizeClass = _size switch
var sizeClass = sizeValue switch
{
ButtonSize.Small => "utk-button--small",
ButtonSize.Large => "utk-button--large",
@@ -465,12 +477,12 @@ namespace UVC.UIToolkit
style.backgroundColor = StyleKeyword.Null;
}
if (_borderWidth >= 0)
if (borderWidthValue >= 0)
{
style.borderTopWidth = _borderWidth;
style.borderBottomWidth = _borderWidth;
style.borderLeftWidth = _borderWidth;
style.borderRightWidth = _borderWidth;
style.borderTopWidth = borderWidthValue;
style.borderBottomWidth = borderWidthValue;
style.borderLeftWidth = borderWidthValue;
style.borderRightWidth = borderWidthValue;
}
else
{
@@ -645,7 +657,7 @@ namespace UVC.UIToolkit
private int GetDefaultIconSize()
{
return _size switch
return sizeValue switch
{
ButtonSize.Small => 16,
ButtonSize.Large => 24,

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@@ -2,7 +2,6 @@
using System;
using UnityEngine;
using UnityEngine.UIElements;
using UVC.UIToolkit.Common;
namespace UVC.UIToolkit
{
@@ -62,7 +61,7 @@ namespace UVC.UIToolkit
#region Properties
/// <summary>라벨 텍스트</summary>
[UxmlAttribute]
[UxmlAttribute("text")]
public string Text
{
get => _text;
@@ -74,7 +73,7 @@ namespace UVC.UIToolkit
}
/// <summary>체크 상태</summary>
[UxmlAttribute]
[UxmlAttribute("is-checked")]
public bool IsChecked
{
get => _isChecked;
@@ -82,7 +81,7 @@ namespace UVC.UIToolkit
}
/// <summary>불확정 상태 (일부 선택됨)</summary>
[UxmlAttribute]
[UxmlAttribute("is-indeterminate")]
public bool IsIndeterminate
{
get => _isIndeterminate;
@@ -94,7 +93,7 @@ namespace UVC.UIToolkit
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
[UxmlAttribute("is-enabled")]
public bool IsEnabled
{
get => _isEnabled;
@@ -123,11 +122,9 @@ namespace UVC.UIToolkit
SubscribeToThemeChanges();
// UXML에서 로드될 때 속성이 설정된 후 UI 갱신
RegisterCallback<AttachToPanelEvent>(_ =>
{
if (_label != null) _label.text = _text;
UpdateState();
});
// Unity 6의 소스 생성기는 Deserialize에서 필드에 직접 값을 할당하므로
// AttachToPanelEvent를 사용하여 패널에 연결된 후 UI를 갱신
RegisterCallback<AttachToPanelEvent>(OnAttachToPanel);
}
public UTKCheckBox(string text, bool isChecked = false) : this()
@@ -182,6 +179,18 @@ namespace UVC.UIToolkit
#endregion
#region Event Handlers
private void OnAttachToPanel(AttachToPanelEvent evt)
{
// UXML 속성이 설정된 후 한 번만 UI 갱신
UnregisterCallback<AttachToPanelEvent>(OnAttachToPanel);
if (_label != null) _label.text = _text;
UpdateState();
// IsEnabled 상태 적용
SetEnabled(_isEnabled);
EnableInClassList("utk-checkbox--disabled", !_isEnabled);
}
private void OnClick(ClickEvent evt)
{
if (!_isEnabled) return;

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@@ -55,6 +55,7 @@ namespace UVC.UIToolkit
#region Properties
/// <summary>라벨 텍스트</summary>
[UxmlAttribute("text")]
public string Text
{
get => text;
@@ -62,6 +63,7 @@ namespace UVC.UIToolkit
}
/// <summary>체크 상태</summary>
[UxmlAttribute("is-checked")]
public bool IsChecked
{
get => value;
@@ -69,7 +71,7 @@ namespace UVC.UIToolkit
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
[UxmlAttribute("is-enabled")]
public bool IsEnabled
{
get => _isEnabled;

View File

@@ -51,7 +51,7 @@ namespace UVC.UIToolkit
#region Properties
/// <summary>토글 상태</summary>
[UxmlAttribute]
[UxmlAttribute("is-on")]
public bool IsOn
{
get => value;
@@ -59,7 +59,7 @@ namespace UVC.UIToolkit
}
/// <summary>활성화 상태</summary>
[UxmlAttribute]
[UxmlAttribute("is-enabled")]
public bool IsEnabled
{
get => _isEnabled;