alarm class 정리

This commit is contained in:
logonkhi
2025-07-08 19:17:32 +09:00
parent 551a08e0fe
commit efffdb1ecc
38 changed files with 2483 additions and 1172 deletions

View File

@@ -85,7 +85,7 @@ namespace RTG
/// <summary>
/// Called every frame to perform all necessary updates. In this tutorial,
/// we listen to user input and take action.
/// we listen to user input and take HandleClick.
/// </summary>
private void Update()
{
@@ -102,7 +102,7 @@ namespace RTG
{
// The left mouse button was pressed; now pick a game object and check
// if the picked object is different than the current target object if
// if is, we call 'OnTargetObjectChanged' to take action.
// if is, we call 'OnTargetObjectChanged' to take HandleClick.
GameObject pickedObject = PickGameObject();
if (pickedObject != _targetObject) OnTargetObjectChanged(pickedObject);
}

View File

@@ -94,7 +94,7 @@ namespace RTG
/// <summary>
/// Called every frame to perform all necessary updates. In this tutorial,
/// we listen to user input and take action.
/// we listen to user input and take HandleClick.
/// </summary>
private void Update()
{

View File

@@ -93,7 +93,7 @@ namespace RTG
/// <summary>
/// Called every frame to perform all necessary updates. In this tutorial,
/// we listen to user input and take action.
/// we listen to user input and take HandleClick.
/// </summary>
private void Update()
{

View File

@@ -100,7 +100,7 @@ namespace RTG
/// <summary>
/// Called every frame to perform all necessary updates. In this tutorial,
/// we listen to user input and take action.
/// we listen to user input and take HandleClick.
/// </summary>
private void Update()
{

View File

@@ -112,7 +112,7 @@ namespace RTG
/// <summary>
/// Called every frame to perform all necessary updates. In this tutorial,
/// we listen to user input and take action.
/// we listen to user input and take HandleClick.
/// </summary>
private void Update()
{

View File

@@ -102,7 +102,7 @@ namespace RTG
/// <summary>
/// Called every frame to perform all necessary updates. In this tutorial,
/// we listen to user input and take action.
/// we listen to user input and take HandleClick.
/// </summary>
private void Update()
{