alarm class 정리
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@@ -85,7 +85,7 @@ namespace RTG
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/// <summary>
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/// Called every frame to perform all necessary updates. In this tutorial,
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/// we listen to user input and take action.
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/// we listen to user input and take HandleClick.
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/// </summary>
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private void Update()
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{
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@@ -102,7 +102,7 @@ namespace RTG
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{
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// The left mouse button was pressed; now pick a game object and check
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// if the picked object is different than the current target object if
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// if is, we call 'OnTargetObjectChanged' to take action.
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// if is, we call 'OnTargetObjectChanged' to take HandleClick.
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GameObject pickedObject = PickGameObject();
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if (pickedObject != _targetObject) OnTargetObjectChanged(pickedObject);
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}
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@@ -94,7 +94,7 @@ namespace RTG
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/// <summary>
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/// Called every frame to perform all necessary updates. In this tutorial,
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/// we listen to user input and take action.
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/// we listen to user input and take HandleClick.
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/// </summary>
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private void Update()
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{
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@@ -93,7 +93,7 @@ namespace RTG
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/// <summary>
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/// Called every frame to perform all necessary updates. In this tutorial,
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/// we listen to user input and take action.
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/// we listen to user input and take HandleClick.
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/// </summary>
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private void Update()
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{
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@@ -100,7 +100,7 @@ namespace RTG
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/// <summary>
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/// Called every frame to perform all necessary updates. In this tutorial,
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/// we listen to user input and take action.
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/// we listen to user input and take HandleClick.
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/// </summary>
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private void Update()
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{
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@@ -112,7 +112,7 @@ namespace RTG
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/// <summary>
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/// Called every frame to perform all necessary updates. In this tutorial,
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/// we listen to user input and take action.
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/// we listen to user input and take HandleClick.
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/// </summary>
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private void Update()
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{
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@@ -102,7 +102,7 @@ namespace RTG
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/// <summary>
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/// Called every frame to perform all necessary updates. In this tutorial,
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/// we listen to user input and take action.
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/// we listen to user input and take HandleClick.
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/// </summary>
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private void Update()
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{
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