diff --git a/Assets/Sample/CursorManagerSample.cs b/Assets/Sample/CursorManagerSample.cs
new file mode 100644
index 00000000..dbbdfaf3
--- /dev/null
+++ b/Assets/Sample/CursorManagerSample.cs
@@ -0,0 +1,77 @@
+using UnityEngine;
+using UVC.Util;
+
+///
+/// CursorManager의 커서 종류별 샘플을 보여주는 테스트 클래스입니다.
+///
+public class CursorManagerSample : MonoBehaviour
+{
+ [Header("GUI Settings")]
+ [SerializeField] private int _buttonWidth = 150;
+ [SerializeField] private int _buttonHeight = 30;
+ [SerializeField] private int _padding = 10;
+
+ private CursorType _currentCursorType = CursorType.Default;
+
+ private void OnGUI()
+ {
+ GUILayout.BeginArea(new Rect(_padding, _padding, _buttonWidth + _padding * 2, Screen.height - _padding * 2));
+ GUILayout.BeginVertical("box");
+
+ GUILayout.Label("Cursor Manager Sample", GUI.skin.box);
+ GUILayout.Space(10);
+
+ GUILayout.Label($"Current: {_currentCursorType}");
+ GUILayout.Space(10);
+
+ // 모든 CursorType에 대해 버튼 생성
+ foreach (CursorType cursorType in System.Enum.GetValues(typeof(CursorType)))
+ {
+ string buttonLabel = GetCursorTypeDescription(cursorType);
+
+ if (GUILayout.Button(buttonLabel, GUILayout.Width(_buttonWidth), GUILayout.Height(_buttonHeight)))
+ {
+ SetCursor(cursorType);
+ }
+ }
+
+ GUILayout.EndVertical();
+ GUILayout.EndArea();
+ }
+
+ private void SetCursor(CursorType cursorType)
+ {
+ _currentCursorType = cursorType;
+ CursorManager.Instance.SetCursor(cursorType);
+ }
+
+ ///
+ /// 커서 타입에 대한 설명을 반환합니다.
+ ///
+ private string GetCursorTypeDescription(CursorType type)
+ {
+ return type switch
+ {
+ CursorType.Default => "Default (기본)",
+ CursorType.ResizeCol => "ResizeCol (열 조절)",
+ CursorType.ResizeRow => "ResizeRow (행 조절)",
+ CursorType.ResizeH => "ResizeH (수평 조절)",
+ CursorType.ResizeV => "ResizeV (수직 조절)",
+ CursorType.ResizeTLBR => "ResizeTLBR (↘ 대각선)",
+ CursorType.ResizeTRBL => "ResizeTRBL (↙ 대각선)",
+ CursorType.Move => "Move (이동)",
+ CursorType.RotateBL => "RotateBL (회전 좌하)",
+ CursorType.RotateBR => "RotateBR (회전 우하)",
+ CursorType.RotateTL => "RotateTL (회전 좌상)",
+ CursorType.RotateTR => "RotateTR (회전 우상)",
+ CursorType.Scale => "Scale (스케일)",
+ CursorType.Wait => "Wait (대기)",
+ CursorType.HandPoint => "HandPoint (손가락)",
+ CursorType.HandGrab => "HandGrab (꽉쥔 손)",
+ CursorType.Hand => "Hand (손)",
+ CursorType.ZoomIn => "ZoomIn (확대)",
+ CursorType.ZoomOut => "ZoomOut (축소)",
+ _ => type.ToString()
+ };
+ }
+}
diff --git a/Assets/Sample/CursorManagerSample.cs.meta b/Assets/Sample/CursorManagerSample.cs.meta
new file mode 100644
index 00000000..6e75917a
--- /dev/null
+++ b/Assets/Sample/CursorManagerSample.cs.meta
@@ -0,0 +1,2 @@
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diff --git a/Assets/Sample/CursorManagerSample.unity b/Assets/Sample/CursorManagerSample.unity
new file mode 100644
index 00000000..3f61b76a
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+++ b/Assets/Sample/CursorManagerSample.unity
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diff --git a/Assets/Sample/CursorManagerSample.unity.meta b/Assets/Sample/CursorManagerSample.unity.meta
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