드래그앤 드랍 개발 중
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@@ -9,18 +9,19 @@ public class HierarchySample : MonoBehaviour
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void Start()
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{
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for (int i = 0; i < 1; i++)
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for (int i = 0; i < 10; i++)
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{
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TreeListItemData itemData = new TreeListItemData("Item " + i);
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int len = Random.Range(1, 5);
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int len = 0;// Random.Range(1, 5);
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Debug.Log("len: " + len);
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for (int j = 0; j < len; j++)
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{
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itemData.Children.Add(new TreeListItemData("Item " + i + "." + j));
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for (int k = 0; k < Random.Range(0, 3); k++)
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itemData.AddChild(new TreeListItemData("Item " + i + "." + j));
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int childLen = 3;// Random.Range(0, 3);
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for (int k = 0; k < childLen; k++)
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{
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itemData.Children[j].Children.Add(new TreeListItemData("Item " + i + "." + j + "." + k));
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itemData.Children[j].AddChild(new TreeListItemData("Item " + i + "." + j + "." + k));
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}
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}
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hierarchyWindow.AddItem(itemData);
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@@ -945,9 +945,13 @@ PrefabInstance:
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2240268413977263779, guid: a030935af8c62d748b6fe3d01bd4851f, type: 3}
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propertyPath: m_AnchorMax.x
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 2240268413977263779, guid: a030935af8c62d748b6fe3d01bd4851f, type: 3}
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propertyPath: m_SizeDelta.x
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value: 20
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 2240268413977263779, guid: a030935af8c62d748b6fe3d01bd4851f, type: 3}
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propertyPath: m_SizeDelta.y
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@@ -1049,11 +1053,20 @@ PrefabInstance:
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propertyPath: m_Name
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value: Root
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objectReference: {fileID: 0}
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- target: {fileID: 6986221832819843173, guid: a030935af8c62d748b6fe3d01bd4851f, type: 3}
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propertyPath: m_AnchorMax.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6986221832819843173, guid: a030935af8c62d748b6fe3d01bd4851f, type: 3}
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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- target: {fileID: 7936280494337962146, guid: a030935af8c62d748b6fe3d01bd4851f, type: 3}
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propertyPath: m_Enabled
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents:
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- {fileID: 7936280494337962146, guid: a030935af8c62d748b6fe3d01bd4851f, type: 3}
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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