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@@ -4,6 +4,7 @@ using Best.HTTP.Shared.PlatformSupport.Memory;
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using Cysharp.Threading.Tasks;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Simulator.Config;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -234,7 +235,8 @@ namespace UVC.Network
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request.DownloadSettings = new Best.HTTP.Request.Settings.DownloadSettings() { ContentStreamMaxBuffered = 1024 * 1024 * 200 };
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request.MethodType = method;
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request.SetHeader("Content-Type", "application/json; charset=utf-8");
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//if (useAuth) request.SetHeader("access-token", AuthService.Instance.Entiti.accessToken);
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if (useAuth) request.SetHeader("Authorization", "Bearer " + Constants.ACESS_TOKEN);
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//request.SetHeader("access-token", Constants.ACESS_TOKEN);
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JObject headerObject = new JObject();
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headerObject.Add("Content-Type", "application/json; charset=utf-8");
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@@ -338,9 +338,30 @@ namespace UVC.network
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/// <remarks>
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/// 이 메서드는 메시지를 로깅하고 해당 토픽에 등록된 모든 핸들러를 호출합니다.
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/// </remarks>
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private void OnTopic(MQTTClient client, SubscriptionTopic topic, string topicName, ApplicationMessage message)
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private void OnTopic(MQTTClient client, SubscriptionTopic topic, string topicName, ApplicationMessage message)
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{
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DispatchTopic(() => OnTopicLogic(client, topic, topicName, message));
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string payload = Encoding.UTF8.GetString(message.Payload.Data, message.Payload.Offset, message.Payload.Count);
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//Debug.Log($"{payload}");
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//DispatchTopic(() => OnTopicLogic(client, topic, topicName, message));
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if (useWebSocket)
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{
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// WebGL: 스레드풀 없음 → 다음 프레임에 메인 스레드로 실행
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OnTopicLogic(client, topic, topicName, message);
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}
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else
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{
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if (onBackgroundThread)
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{
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UniTask.RunOnThreadPool(() => OnTopicLogic(client, topic, topicName, message)).Forget();
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}
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else
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{
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if (PlayerLoopHelper.IsMainThread)
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OnTopicLogic(client, topic, topicName, message);
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else
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UniTask.Post(() => OnTopicLogic(client, topic, topicName, message));
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}
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}
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}
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// 웹GL 대응: 스레드풀 미지원 시 메인 스레드로 포스트
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@@ -372,6 +393,7 @@ namespace UVC.network
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{
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//Debug.Log($"MQTT OnTopicLogic isMainThread={PlayerLoopHelper.IsMainThread}");
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string payload = Encoding.UTF8.GetString(message.Payload.Data, message.Payload.Offset, message.Payload.Count);
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//Debug.Log($"{payload}");
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//ULog.Debug($"MQTT OnTopic {topic.Filter.OriginalFilter} => {payload}");
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#if !UNITY_WEBGL || UNITY_EDITOR
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ServerLog.LogMqtt(MQTTDomain, MQTTPort.ToString(), topic.Filter.OriginalFilter, payload, DateTime.Now.ToString("yyyy-MM-ddTHH:mm:ss.fffZ"));
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